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| There were more tales from Orcslayer Fletcher of Gloucester, who had much advice on Eureka within whose time zones he had journed long. In the Roman time he obtained the swamprose by going to the south gate. From there south, east, southwest, east and south again. The travellers, slightly foxed by now, were more amazed by the means to gain the Arthurian magic ring. Mentioning a minstrel, Elvis by name, he told us to play the harp and then, when asked for a tune, to strum out Jailhouse Rock, whatever that may be!
(Orcslayer Fletcher in Sinclair User issue 37 , Page 71)
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The action begins in a cornfield (no, not that sort of action!) and from here you'll need to go south-east to find the RAF officer's uniform. When you get caught by the Germans in the village (which is inevitable) you get hauled off to Colditz and stuck in the cooler. Once out, finding your way around the camp isn't too difficult and there are only a few locations where the guards get nasty and throw you back in again. To make a German officer's uniform you'll need the sewing kit, and that you'll find under the stage. To get an ID card you'll have to go through the secret passage in the chapel - there you'll find the blank card, plus rubber stamp and camera. To make the ID look genuine, you'll need to take a picture of yourself, develop the film, stamp the card - and then bring the pieces together with the MAKE command. The rope, made from the traditional blankets, can be used to scale the drop below the window at the end of the dormitory, underneath which you'll find a pickaxe and crowbar. (Peter Shaw in Your Spectrum issue 10 , Page 66) 1531 In order to get your mitts on the bronze helmet release the hare from the trap, go to the cavern on the beach and 'CLIMB INTO POOL', go East then North, 'CLIMB OUT OF POOL' and then retrace your steps. Once you've got the helmet you can cross the causeway. You can then get the sword by going North, East and North to the lake and SLEEP. You'll need this to kill the bear. Finally John reckons the Pig, Clay Pot, Silver Skull and Vase are red herrings - does anybody out there know better?## He says you must pick up the flint and the rib bone and use these to make an axe. Then go West from the river and you can use it. (Dan Johansson in Your Spectrum issue 21 , Page 58) 1736 The Brachiosaurus will step on you if you make the slightest move, so just STAY STILL (and this must be done twice) - not quite as stylish as the WAIT command to which we have become accustomed, but it will do the trick. Another monster, the Tyrannosaurus Rex, is just after your blood, and will follow your every move. There is no direct way to deal with this slavering beast - the best thing to do is to attempt to lure the thing to the pit. If you can JUMP the Pit, then you will find that the T Rex will fall in. (Tony Bridge, Ken Matthews in Micro Adventurer issue 15) 3557 In pre-historic times you need to say Kong Ka to the man with the spear to be led to the village. Here you must trade for the bamboo ladder and the clay pot you need to survive the desert. In Roman times your first task should be to get the key from the dark, narrow alley before allowing yourself to be captured as a galley slave. Use key to escape from your chains then wait until the boat is sunk - don't try to move it. When you are adrift save the man and you will both be rescued. You should have managed to learn Latin by now as well! (Hugh Walker, Karen Tyers in Micro Adventurer issue 17) 3571 Rambo the Rover of Slough has a fair knowlege of Eureka. He requests payment for his answers so you should contact him to negotiate terms. Rambo provided the answer to Orcslayer's plea for help in blowing up the bridge safely. First type D, then attach the dynamite, then type V,S and use the dynamite. (Rambo The Rover in Sinclair User issue 39 , Page 109) 4046 One band found endless problems in the time quests of Eureka! My knowledge of that is gathered from the fine maps and itineraries of The Frost of Montrose, Conqueror of Ket, to whom I owe great thanks, gladly given. Paul the Almost-All-Powerful of Stockport and others could not find the Roman Witch nor knew what she required to help them. East of a hill there stands a cypress grove and her hut lies close to it. If you have a fossil tooth to give her she may well provide the recipe for a potion but you will need other treasures too. Poor Paul's axe was blunt and he could find no whetstone - look in a stream when you leave the legion's camp, and find a suitable stone. Midge Mount of Relensburgh had come across a white rabbit in the Arthurian Age. It had defied all his attempts at slaughter. A spare carrot could be useful here - rabbits are greedy and dropping the carrot may give results. Tel Taylor of Lancashire answered Ironman Johnson's request to know the way to enter the Legion's camp. The guard will lapse at nightfall so wait before the camp 'til then. Nothing will bar your way thereafter. Tel will offer help with all of Eureka! if you write prepaid. (The Frost Of Montrose, Tel Taylor in Sinclair User issue 45 , Page 121) 4158 As we reached the irrigated lands of the central desert near Maru, Garlick, the Cloven of St Judes asked how he could use the crowbar and pickaxe to explore the secrets of the stove in Eureka's Second World War. If he has all the tools, a home-made uniform and an ID he should go to the showers and move the stove. Then play a record to cover the noise of your digging. (Gordo Greatbelly in Sinclair User issue 51 , Page 58) 4778 Amongst the multitude of pleas is one for the correct directions to navigate the prehistoric desert in Eureka. After filling your pot at the watering hole, go to the desert edge and then go [south-east]. From here keep heading [south] and a weapon will be needed to kill off the dinosaur in your path. (Gordo Greatbelly in Sinclair User issue 53 , Page 74) 4972 Prehistoric The dinosaur is do-it-yourself cannon fodder.(Unknown - taken with permission from the Classic Adventures Solution Archive: http://www.solutionarchive.com/) 5739 Q: ROMAN TIMES - How do you get St Peter to cure your leprosy? A: To get St Peter to cure your leprosy give him the SPCF (ROBE) Q: ARTHURIAN BRITAIN - How do you kill the rabbit? A: To pass the rabbit ESPQ DBSSPU (DROP CARROT) Q: WAR-TIME GERMANY - How do you use the sewing kit and blankets to make a uniform? A: To make a uniform you also need QPMJTI (POLISH) Q: WAR-TIME GERMANY - How do you get through the minefield? A: VTF CBZPOFU (USE BAYONET). (Derek Brewster in Crash issue 36 , Page 154) 6704 PREHISTORIC To kill the man in black, throw the axe you made out of the flint and bone and do not move until it hits him. ROMAN To escape from the leper colony give the mad leper the egg the chicken lays (buy the chicken and go west). WARTIME GERMANY To open the shed get the bunch of keys at the guarded gate and go into the lorry from the window ledge (It is possible keep trying). MODERN CARIBBEAN To get into the house, throw the carcass of the panther into the pool and get the metal strip which can be used on the window. To get into the secret stairway examine the book. Use the spanner to open the steel door. (H Jonsson in Crash issue 41 , Page 68) 6827 Prehistoric Man Q: What use is the ruby? A: In Kogo's hut, offer ruby. (DS) Q: How do you kill the mammoth? A: Drop mouse to scare them off. (DS) Arthurian Britain Q: How do you defeat the wolf? A: Give the wolf a headache. (B COATES) (Dean Steele, B Coates in Crash issue 46 , Page 109) 6989 THE PREHISTORIC AGE 1) How do you get past the Brachiosaurus with the log? XBJU IFSF, XBJU IFSF (WAIT HERE, WAIT HERE). ROMAN TIMES 1) How do you take the thorn from the lion's paw? QVMM UIPSO (PULL THORN). 2) How do you get into the leper colony? JO HVMMZ HJWF DPJO (IN GULLY GIVE COIN). 3) Can you buy slaves? You don't need to. 4) How do you get an invitation to Nero's Palace? At competition VTF QPUJPO (USE POTION). Then you must greet Nero, to do this BWF DBFTBS (AVE CAESAR). ARTHURIAN BRITAIN 1) How do you kill the wolf? You need a weapon, then LJMM XPMG (KILL WOLF) (several times). 2) How do I kill the Green Knight? Same as for wolf. 3) How do I get into the Abbey? DPOGFTT TJOT, HJWF DSVDJGJY (DBSSJFE CZ RVFTUJOH CFBTU) (CONFESS SINS, GIVE CRUCIFIC (CARRIED BY QUESTING BEAST)). ESCAPE FROM COLDITZ 1) What do you do with the dynamite when you take it under the bridge? QMBDF EZOBNJUF, HP UP BOPUIFS MPDBUJPO, VTFEZOBNJUF (PLACE DYNAMITE, GO TO ANOTHER LOCATION, USE DYNAMITE) MODERN CARRIBEAN 1) How do you get into the estate? HP UP FMFDUSJD GFODF, VTF QBSB, VQ (GO TO ELECTRIC FENCE, USE PARA, UP). 2) How do you enter the plane? SVO FBTU, KVNQ JO (RUN EAST, JUMP IN) (make sure you have enough stamina before attempting this). 3) How do I get the radio to work? Don't bother TNBTI JU JO UIF DFMM (SMASH IT IN THE CELL) (Domark in Crash issue 15 , Page 107) 7764 In the Modern Caribbean, to get the thing in the pool to get into the house, throw the DBSDBTT (CARCASS) of the QBOUIFS (PANTHER) into the QPPM (POOL) and get the NFUBM TUSJQ (METAL STRIP) to use on the window. (Derek Brewster in Crash issue 23 , Page 130) 7949 To catch the plane at the end of Eureka you must have as much vigour as possible, then NUG ESU, NI PMUJ, TSAE NUR (RUN EAST, JUMP IN, USE GUN). (Mike Gerrard in Your Sinclair issue 13 , Page 96) 8180 After using the sheets and the rope in wartime Germany, you should take the items from the battlements, go back in again and think about using matches, getting cigarettes and pulling levers. Use the crowbar a few moves after moving the stove. As for giving the money in Roman times, I think it's just GIVE COIN. In the Arthurian section, you can win armour from gambling with Sir Malin, and this acts as protection against a few opponents. To get the harp I think you need the sack. (Mike Gerrard in Your Sinclair issue 17 , Page 64) 8249 To deal with the dinosaur, KCITS WORHT (THROW STICK) To get past the fence, ETUHCARAP ESU (USE PARACHUTE) (Mike Gerrard in Your Sinclair issue 23 , Page 78) 8343 Q: How to stop the shark killing you? A: I think that's a matter of vigour - you must have more than 10 points at that point to escape a jawwy death. (Mike Gerrard in Your Sinclair issue 28 , Page 69) 8423 Carribean - follow the plane down the runway and then NI PMUJ TSUJ (JUST JUMP IN). (Conway The Barbarian AKA Matthew Conway in Your Sinclair issue 29 , Page 86) 8432 You can make an axe with ENOB DNA TNILF (FLINT AND BONE) and throw this when you meet KCALB NI NAM EHT (THE MAN IN BLACK) but don't move till it hits him. To open the steel door, EGARAG MORF RENNAPS ESU (USE SPANNER FROM GARAGE). (Neff Sheridan in Your Sinclair issue 34 , Page 106) 8538 In Arthurian Eureka, the tune you need is KCOR ESUOHLIAJ (JAILHOUSE ROCK). In order to muffle the noise of your digging in World War II Eureka you should DROCER A YALP (PLAY A RECORD). First you need to find one, of course, so it will help if you SETALOCOHC EVIG (GIVE CHOCOLATES). (Mike Gerrard in Your Sinclair issue 56 , Page 55) 8765 (This was originally listed in Crash as being for Kentilla, thanks to the headings for the two tips mistakenly being swapped around) Q: In part three how do I frighten away the robbers? A: Bang shells Q: How do I make a German uniform in part four? A: Get kit, polish and blankets (Uncredited in Crash issue 51 , Page 44) 9007 Q: Where do you get the polish? A: Give the cigarettes to Sergeant Bruiser. Q: How do you blow up the bridge? A: Place the dynamite, go up, go south, then USE DYNAMITE. (Samara in Crash issue 54 , Page 53) 9113 Q: How do you get down the stairs in the Gestapo HQ? A: Give the guard the bottle of schnapps to make him drunk. Q: How do you make the uniform? A: Get the polish (GIVE CIGARETTES to the sergeant for this), sewing kit and blankets, then MAKE UNIFORM. (Samara in Crash issue 58 , Page 41) 9204 | ||||||||
| Cheat modes | ||||||||
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When the questions appear after finishing the arcade game, press BREAK. That'd
normally return you to the beginning again but in this case allows you to bypass the questions. (Ricardo Mapp in Your Sinclair issue 10 , Page 69) 8151 On the Caribbean section, to skip the questions, or if you don't know the answers, press BREAK. The flag will pop up and then 30 seconds later you revert to the game. (Neil Sheridan in Your Sinclair issue 37 , Page 93) 8575 | ||||||||
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(Gerard Sweeney in Hack Attack III) 2223
(Viktor Drozd - brand new tip!) 9798 If you try loading the main adventure code by itself you'll find it just resets back to the (C) 1982 SRL screen. If you check the code at $E300 you'll see it does a PEEK 23693 for a particular value. The value differs between each game, so I've listed them all below : ;Stage 1 (pre-historic) = POKE 23693,41 ;Stage 2 (Roman) = POKE 23693,97 ;Stage 3 (Arthurian) = POKE 23693,137 ;Stage 4 (WW2) = POKE 23693,206 ;Stage 5 (Modern day) = POKE 23693,13 So to play the game (example for 1st pre-historic stage given below): 10 CLEAR 23999:POKE 23693,41 20 LOAD "1" CODE 30 RANDOMIZE USR 58112 Unfortunately all three code parts for each stage (SCREEN$, arcade and adventure) are all given the same filename (1 to 5). Make sure you're loading the adventure code (largest block). Those with microdrives might want to re-save the main adventure CODE as 24700,40836 instead of the current CODE 24000,41536. The first block of bytes are just zero. You might need to replace the first few bytes at $E300 to change SP back to 23999. And remember to skip the questions asked at the start of stage 5, just press BREAK. Two POKEs which are useful when playing Eureka... 1) Set vigour value By default you start at 50% (Unless you waste a lot of time on those arcades to get it higher). Try POKE 23625, 155 which gives you a strength of 155% (Keep the value between 1 and 155) 2) Speed the game up The game is slow to draw the screen. I find POKE 64585,0 helps a lot! This POKE removes the HALT instruction and makes the game a lot more responsive. (Jimmy - brand new tip!) 16398 | ||||||||
| Complete solutions | ||||||||
Before we begin I just want to say that Eureka! has to be one of my all-time favorite adventures. Great stories, great manual, great sound effects ;-) However, the lack of LOAD/SAVE and EXAMINE is a disaster. Oh, and the Roman part is pure "Ben-Hur" rip-off! (did Charlton Heston ever own a C64??)(Jacob Gunness - taken with permission from the Classic Adventures Solution Archive: http://www.solutionarchive.com/) 5471 |
Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.
TT: 0 NQ: 3