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Eureka!
Domark Ltd
Download from World Of Spectrum

Number of entries found: 31

Tips
There were more tales from Orcslayer Fletcher of Gloucester, who had much advice on Eureka within whose time zones he had journed long. In the Roman time he obtained the swamprose by going to the south gate. From there south, east, southwest, east and south again. The travellers, slightly foxed by now, were more amazed by the means to gain the Arthurian magic ring. Mentioning a minstrel, Elvis by name, he told us to play the harp and then, when asked for a tune, to strum out Jailhouse Rock, whatever that may be! (Orcslayer Fletcher in Sinclair User issue 37 , Page 71) 71

The action begins in a cornfield (no, not that sort of action!) and from here you'll need to go south-east to find the RAF officer's uniform. When you get caught by the Germans in the village (which is inevitable) you get hauled off to Colditz and stuck in the cooler. Once out, finding your way around the camp isn't too difficult and there are only a few locations where the guards get nasty and throw you back in again.
To make a German officer's uniform you'll need the sewing kit, and that you'll find under the stage. To get an ID card you'll have to go through the secret passage in the chapel - there you'll find the blank card, plus rubber stamp and camera. To make the ID look genuine, you'll need to take a picture of yourself, develop the film, stamp the card - and then bring the pieces together with the MAKE command.

     The rope, made from the traditional blankets, can be used to scale the drop below the window at the end of the dormitory, underneath which you'll find a pickaxe and crowbar. (Peter Shaw in Your Spectrum issue 10 , Page 66) 1531

In order to get your mitts on the bronze helmet release the hare from the trap, go to the cavern on the beach and 'CLIMB INTO POOL', go East then North, 'CLIMB OUT OF POOL' and then retrace your steps. Once you've got the helmet you can cross the causeway. You can then get the sword by going North, East and North to the lake and SLEEP. You'll need this to kill the bear.

     Finally John reckons the Pig, Clay Pot, Silver Skull and Vase are red herrings - does anybody out there know better?## He says you must pick up the flint and the rib bone and use these to make an axe. Then go West from the river and you can use it. (Dan Johansson in Your Spectrum issue 21 , Page 58) 1736

The Brachiosaurus will step on you if you make the slightest move, so just STAY STILL (and this must be done twice) - not quite as stylish as the WAIT command to which we have become accustomed, but it will do the trick.
    Another monster,  the Tyrannosaurus Rex, is just after your blood, and will follow your every move. There is no direct way to deal with this slavering beast - the best thing to do is to attempt to lure the thing to the pit. If you can JUMP the Pit, then you will find that the T Rex will fall in. (Tony Bridge, Ken Matthews in Micro Adventurer issue 15) 3557

In pre-historic times you need to say Kong Ka to the man with the spear to be led to the village. Here you must trade for the bamboo ladder and the clay pot you need to survive the desert.
     In Roman times your first task should be to get the key from the dark, narrow alley before allowing yourself to be captured as a galley slave. Use key to escape from your chains then wait until the boat is sunk - don't try to move it. When you are adrift save the man and you will both be rescued. You should have managed to learn Latin by now as well! (Hugh Walker, Karen Tyers in Micro Adventurer issue 17) 3571

Rambo the Rover of Slough has a fair knowlege of Eureka. He requests payment for his answers so you should contact him to negotiate terms. Rambo provided the answer to Orcslayer's plea for help in blowing up the bridge safely. First type D, then attach the dynamite, then type V,S and use the dynamite. (Rambo The Rover in Sinclair User issue 39 , Page 109) 4046

One band found endless problems in the time quests of Eureka! My knowledge of that is gathered from the fine maps and itineraries of The Frost of Montrose, Conqueror of Ket, to whom I owe great thanks, gladly given.
    Paul the Almost-All-Powerful of Stockport and others could not find the Roman Witch nor knew what she required to help them. East of a hill there stands a cypress grove and her hut lies close to it. If you have a fossil tooth to give her she may well provide the recipe for a potion but you will need other treasures too.
    Poor Paul's axe was blunt and he could find no whetstone - look in a stream when you leave the legion's camp, and find a suitable stone.
    Midge Mount of Relensburgh had come across a white rabbit in the Arthurian Age. It had defied all his attempts at slaughter. A spare carrot could be useful here - rabbits are greedy and dropping the carrot may give results.
    Tel Taylor of Lancashire answered Ironman Johnson's request to know the way to enter the Legion's camp. The guard will lapse at nightfall so wait before the camp 'til then. Nothing will bar your way thereafter. Tel will offer help with all of Eureka! if you write prepaid. (The Frost Of Montrose, Tel Taylor in Sinclair User issue 45 , Page 121) 4158

As we reached the irrigated lands of the central desert near Maru, Garlick, the Cloven of St Judes asked how he could use the crowbar and pickaxe to explore the secrets of the stove in Eureka's Second World War. If he has all the tools, a home-made uniform and an ID he should go to the showers and move the stove. Then play a record to cover the noise of your digging. (Gordo Greatbelly in Sinclair User issue 51 , Page 58) 4778

Amongst the multitude of pleas is one for the correct directions to navigate the prehistoric desert in Eureka.
    After filling your pot at the watering hole, go to the desert edge and then go [south-east]. From here keep heading [south] and a weapon will be needed to kill off the dinosaur in your path. (Gordo Greatbelly in Sinclair User issue 53 , Page 74) 4972

Prehistoric
  The dinosaur is do-it-yourself cannon fodder.

    Roman The soothsayer requires an eggless chicken. To leave the leper colony, give the mad one a good breakfast! The witch is NW from the cypress grove - if you've heard about her! The witch would be happier if she felt lucky. How do you greet Nero? Hail Caesar (literally) after winning the race. Wait on the road by the army camp until after dark, then take the chest from an unlit tent. A stream holds the key to the eagle. Distract Nero by lighting a fire under his bedroom window, then nip into the palace via the secret passage to get the Talisman.
    Arthurian: Remove the P from the bone, and find the anagram of the song for the singer. You cannot enter the village until the man in black has been killed in the woods. To kill the wolf, drop something heavy on it. Go down with green fingers and get past the furry monster. To get Excalibur take the keys find some ****** and extract the sword with ease. To purchase a boat, take statuette from banquet hall, and have a good feast, but don't go upstairs!
    Germany: An ID needs some development before it bears your stamp. Being generous at bedtime could help stain a blanket If you are thinking of taking to the stage, a good understudy might help you with a uniform performance. The guard inside Gestapo HQ is an alcoholic, and there's a bar opposite. To handle the grenade, go for protective gear and lie down!
    Caribbean: Something metallic from the pool will get you in! Use the magnet with a piece of string when in the cell. The crusher? Do nothing until reduced to one third, then use the pump. The way off the conveyor belt is E, E, U, W, JUMP
    ***************************************************** Displayed on the Classic Adventures Solution Archive: http://www.solutionarchive.com/ Reproduced here with permission of Jacob Gunness, Webmaster of the Classic Adventures Solution Archive
(Unknown - taken with permission from the Classic Adventures Solution Archive: http://www.solutionarchive.com/) 5739

Q: ROMAN TIMES - How do you get St Peter to cure your leprosy?
A: To get St Peter to cure your leprosy give him the SPCF (ROBE)

Q: ARTHURIAN BRITAIN - How do you kill the rabbit?
A: To pass the rabbit ESPQ DBSSPU (DROP CARROT)

Q: WAR-TIME GERMANY - How do you use the sewing kit and blankets to make a uniform?
A: To make a uniform you also need QPMJTI (POLISH)

Q: WAR-TIME GERMANY - How do you get through the minefield?
A: VTF CBZPOFU (USE BAYONET).

(Derek Brewster in Crash issue 36 , Page 154) 6704

PREHISTORIC
To kill the man in black, throw the axe you made out of the flint and bone and do not move until
it hits him.

ROMAN
To escape from the leper colony give the mad leper the egg the chicken lays (buy the chicken and
go west).

WARTIME GERMANY
To open the shed get the bunch of keys at the guarded gate and go into the lorry from the window
ledge (It is possible keep trying).

MODERN CARIBBEAN
To get into the house, throw the carcass of the panther into the pool and get the metal strip which
can be used on the window.
To get into the secret stairway examine the book.
Use the spanner to open the steel door.

(H Jonsson in Crash issue 41 , Page 68) 6827

Prehistoric Man

Q: What use is the ruby?
A: In Kogo's hut, offer ruby. (DS)

Q: How do you kill the mammoth?
A: Drop mouse to scare them off. (DS)


Arthurian Britain

Q: How do you defeat the wolf?
A: Give the wolf a headache. (B COATES)

(Dean Steele, B Coates in Crash issue 46 , Page 109) 6989

THE PREHISTORIC AGE
1) How do you get past the Brachiosaurus with the log? XBJU IFSF, XBJU IFSF (WAIT
HERE, WAIT HERE)
.


ROMAN TIMES
1) How do you take the thorn from the lion's paw?
QVMM UIPSO (PULL THORN).

2) How do you get into the leper colony?
JO HVMMZ HJWF DPJO (IN GULLY GIVE COIN).

3) Can you buy slaves?
You don't need to.

4) How do you get an invitation to Nero's Palace?
At competition VTF QPUJPO (USE POTION). Then you must greet Nero, to do this
BWF DBFTBS (AVE CAESAR).

ARTHURIAN BRITAIN
1) How do you kill the wolf?
You need a weapon, then LJMM XPMG (KILL WOLF) (several times).

2) How do I kill the Green Knight?
Same as for wolf.

3) How do I get into the Abbey?
DPOGFTT TJOT, HJWF DSVDJGJY (DBSSJFE CZ RVFTUJOH CFBTU) (CONFESS SINS, GIVE
CRUCIFIC (CARRIED BY QUESTING BEAST))
.


ESCAPE FROM COLDITZ
1) What do you do with the dynamite when you take it under the bridge?
QMBDF EZOBNJUF, HP UP BOPUIFS MPDBUJPO, VTFEZOBNJUF (PLACE DYNAMITE, GO TO ANOTHER
LOCATION, USE DYNAMITE)



MODERN CARRIBEAN

1) How do you get into the estate?
HP UP FMFDUSJD GFODF, VTF QBSB, VQ (GO TO ELECTRIC FENCE, USE PARA, UP).

2) How do you enter the plane?
SVO FBTU, KVNQ JO (RUN EAST, JUMP IN) (make sure you have enough stamina
before attempting this).

3) How do I get the radio to work?
Don't bother TNBTI JU JO UIF DFMM (SMASH IT IN THE CELL)

(Domark in Crash issue 15 , Page 107) 7764

In the Modern Caribbean, to get the thing in the pool to get into the house, throw
the DBSDBTT (CARCASS) of the QBOUIFS (PANTHER) into the QPPM
(POOL) and get the NFUBM TUSJQ (METAL STRIP) to use on the window.

(Derek Brewster in Crash issue 23 , Page 130) 7949

To catch the plane at the end of Eureka you must have as much vigour as
possible, then NUG ESU, NI PMUJ, TSAE NUR (RUN EAST, JUMP IN, USE GUN).

(Mike Gerrard in Your Sinclair issue 13 , Page 96) 8180

After using the sheets and the rope in wartime Germany, you should take the items
from the battlements, go back in again and think about using matches, getting
cigarettes and pulling levers. Use the crowbar a few moves after moving the stove.
As for giving the money in Roman times, I think it's just GIVE COIN. In the
Arthurian section, you can win armour from gambling with Sir Malin, and this acts as
protection against a few opponents. To get the harp I think you need the sack.

(Mike Gerrard in Your Sinclair issue 17 , Page 64) 8249

To deal with the dinosaur, KCITS WORHT (THROW STICK)
To get past the fence, ETUHCARAP ESU (USE PARACHUTE)

(Mike Gerrard in Your Sinclair issue 23 , Page 78) 8343

Q: How to stop the shark killing you?
A: I think that's a matter of vigour - you must have more than 10 points at that
point to escape a jawwy death.

(Mike Gerrard in Your Sinclair issue 28 , Page 69) 8423

Carribean - follow the plane down the runway and then NI PMUJ TSUJ (JUST JUMP
IN)
.

(Conway The Barbarian AKA Matthew Conway in Your Sinclair issue 29 , Page 86) 8432

You can make an axe with ENOB DNA TNILF (FLINT AND BONE) and throw this when
you meet KCALB NI NAM EHT (THE MAN IN BLACK) but don't move till it hits him.

To open the steel door, EGARAG MORF RENNAPS ESU (USE SPANNER FROM GARAGE).

(Neff Sheridan in Your Sinclair issue 34 , Page 106) 8538


In Arthurian Eureka, the tune you need is KCOR ESUOHLIAJ (JAILHOUSE ROCK). In
order to muffle the noise of your digging in World War II Eureka you should DROCER A
YALP (PLAY A RECORD). First you need to find one, of course, so it will help
if you SETALOCOHC EVIG (GIVE CHOCOLATES).

(Mike Gerrard in Your Sinclair issue 56 , Page 55) 8765

(This was originally listed in Crash as being for Kentilla, thanks to the headings for the two tips mistakenly being swapped around)

Q: In part three how do I frighten away the robbers?
A: Bang shells

Q: How do I make a German uniform in part four?
A: Get kit, polish and blankets

(Uncredited in Crash issue 51 , Page 44) 9007


Q: Where do you get the polish?
A: Give the cigarettes to Sergeant Bruiser.

Q: How do you blow up the bridge?
A: Place the dynamite, go up, go south, then USE DYNAMITE.

(Samara in Crash issue 54 , Page 53) 9113


Q: How do you get down the stairs in the Gestapo HQ?
A: Give the guard the bottle of schnapps to make him drunk.

Q: How do you make the uniform?
A: Get the polish (GIVE CIGARETTES to the sergeant for this), sewing kit and
blankets, then MAKE UNIFORM.

(Samara in Crash issue 58 , Page 41) 9204
Cheat modes
When the questions appear after finishing the arcade game, press BREAK. That'd
normally return you to the beginning again but in this case allows you to bypass
the questions.

(Ricardo Mapp in Your Sinclair issue 10 , Page 69) 8151

On the Caribbean section, to skip the questions, or if you don't know the answers,
press BREAK. The flag will pop up and then 30 seconds later you revert to the game.

(Neil Sheridan in Your Sinclair issue 37 , Page 93) 8575
Multiface pokesHow to enter these
Download full POKE database
DESCRIPTION POKE(s)
Infinite lives, arcade section46228,0

     (Gerard Sweeney in Hack Attack III) 2223

DESCRIPTION POKE(s)
Infinite Energy, arcade section35561,0:46114,0


(Viktor Drozd - brand new tip!) 9798

If you try loading the main adventure code by itself you'll find it just resets back to the (C) 1982 SRL screen. If you check the code at $E300 you'll see it does a PEEK 23693 for a particular value. The value differs between each game, so I've listed them all below :

;Stage 1 (pre-historic) = POKE 23693,41
;Stage 2 (Roman) = POKE 23693,97
;Stage 3 (Arthurian) = POKE 23693,137
;Stage 4 (WW2) = POKE 23693,206
;Stage 5 (Modern day) = POKE 23693,13

So to play the game (example for 1st pre-historic stage given below):

10 CLEAR 23999:POKE 23693,41
20 LOAD "1" CODE
30 RANDOMIZE USR 58112

Unfortunately all three code parts for each stage (SCREEN$, arcade and adventure) are all given the same filename (1 to 5). Make sure you're loading the adventure code (largest block).

Those with microdrives might want to re-save the main adventure CODE as 24700,40836 instead of the current CODE 24000,41536. The first block of bytes are just zero. You might need to replace the first few bytes at $E300 to change SP back to 23999.

And remember to skip the questions asked at the start of stage 5, just press BREAK.

Two POKEs which are useful when playing Eureka...

1) Set vigour value

By default you start at 50% (Unless you waste a lot of time on those arcades to get it higher).
Try POKE 23625, 155 which gives you a strength of 155% (Keep the value between 1 and 155)

2) Speed the game up

The game is slow to draw the screen. I find POKE 64585,0 helps a lot! This POKE removes the HALT instruction and makes the game a lot more responsive.

(Jimmy - brand new tip!) 16398
Complete solutions
  Before we begin I just want to say that Eureka! has to be one of my all-time
favorite adventures. Great stories, great manual, great sound effects ;-)
However, the lack of LOAD/SAVE and EXAMINE is a disaster. Oh, and the Roman part
is pure "Ben-Hur" rip-off! (did Charlton Heston ever own a C64??)

     EUREKA!: PREHISTORIC AGE ------------------------
    (You start in a valley) S, GET MOUSE, N, E, GET FLINT, E, U, GET CRYSTALS, S, GET BONE, MAKE AXE (from flint and bone), SW, GET COAL, W, W, SE, JUMP (the tyrannosaurus falls into the hole), SW, W, GET CREEPER, E, E, JUMP (over the hole), S, SE, CHOP TREES, MAKE RAFT (from trees and creeper), E, E, LOOK (you see a stairway), D, S, D, GET RUBY, U, S, WAIT, WAIT (the dino leaves), GET LOG, W, U, GET SULPHUR, D, MAKE POWDER (from sulphur, coal and salpetre), W, DROP MOUSE (the mammoths run away), NW, W, GET NECKLACE, E, E, SW, S, W, GIVE NECKLACE (Smig gives you a pot), E, GET STONE, E, GIVE RUBY (you get the ladder from Kogo), W, SW, DRINK LIQUID (this restores your energy. Not essential, though), N, S, W, FILL POT (with water), MAKE GUN, E, S, S, SE, S, SHOOT DINOSAUR (it dies. You are very thirsty), DRINK WATER, S, S (a dino drops a stick at your feet - it wants to play), THROW STICK, W, N (you see a man with a rifle), THROW AXE (press '*'. The axe will hit him), E, GET ROPE, W, SW, USE ROPE, D, E (a snake bites you), SUCK BITE, W, S, S, W, W, W, GET BRANCH, E, E, D, N, N, W, DIP BRANCH (in the tar), E, S, S, W, E, E, MAKE FIRE (the eagle's nest starts burning), LIGHT TORCH, W, S, E, S (till you get through), GET DIAMOND, N, W (till you get through), S, W, SW, S, USE LADDER, U, GET LADDER, W, USE LADDER, D, GET FUNGI, U, E, S, USE FUNGI (they protect your feet against the lava), E, NW, D, S, W, HYPNOTISE SNAKE (with the diamond. It falls asleep), GET TALISMAN (you journey onwards - to Anicient Rome!)
    Password: You have no lighter!
    Jacob Gunness - 26/3-1990
     EUREKA!: ROMAN TIMES --------------------
    (You start on a hill outside Rome) S, HIT MAN (he drops a coin), TAKE COIN, S, PAY COIN, S, W, W, TAKE KEY, E, NW (wait till you are captured), USE KEY (you have opened your chains; now wait until the galley sinks and you are sitting on the raft), SAVE MAN (he is a Roman general. You are saved; he gives you 20 20 sesteries), N, N, BUY SWORD, S, E, BUY WINE, N, W, W, E, E, GIVE WINE, W, KILL MAN (thanks to the wine you win the fight and 100 sesteries), OUT, W, N, E, N, NE, E, STRIP OFF, W, IN (into the water), E, TAKE TOGA, WEAR TOGA, W, W, BUY CHICKEN, W (the chicken lays an egg), TAKE EGG, E, NW, N, GIVE CHICKEN (the soothsayer gives you a hint for the races), S, S, S, W, W, W, IN, DONE (you place the money and win!), OUT, S, S, S, E, SW, E, S, TAKE ROSE, N, W, NE, W, N, N, N, E, N, E, N, NW, N, N, E, N, TAKE TORCH, N, N, SE, TAKE ROBE, NW, N, SW, S, W, S, S, S, S, E, E, NE, S, TAKE HAMMER, TAKE CHISEL, N, SW, SE, IN, BUY AXE (from the farmer), OUT, S, SHARPEN AXE (with stones and some water), E, TAKE KEY, W, N, E, TAKE SPADE, E, WAIT (it becomes night), E, E, S, OPEN CHEST (inside is a golden eagle), TAKE EAGLE, OUT, W, W, CHOP TREES (you make some props), W, IN, DIG, USE PROPS (this makes the mine safe), S, USE HAMMER (you chip a tooth loose), N, N, W, W, N, PAY COIN (you are lowered into the leper colony), W, N, TAKE SKULL, S, E, E, GIVE EGG (the maniac opens an exit), S, U, SW, W (you have caught leprosy), W, N, NW, W, GIVE ROBE (St. Peter cures you), E, S, S, BUY NAGS, BUY CHARIOT, S, W, BUY CHARM, N, E, N, NW, N, N, N, N, N, E, NW (you find a witch - it is necessary that you _know_ about her to find her), GIVE CHARM (she will make you a potion), GIVE SKULL, GIVE ROSE, GIVE TOOTH, GIVE EAGLE, S, W, S, S, S, S, S, S, S, W, W, W, S, DROP HORSES, DOPE HORSES (shame on you!!), TAKE HORSES, E (you win the race and are going to meet Nero), E, AVE CAESAR (logical??? You are invited to a party at the palace!), N, E, N, E, N, W, BUY SANDALS, WEAR SANDALS, E, NW, N, N, E, S, IN, S, S, E, TAKE BONE, W, GIVE BONE (to the dog), S, TAKE ALL (oil and more), N, N, N, E, TAKE TORCH (don't stay too long - there is a leopard her), S, MAKE FIRE, N, W, S, E, LOOK (you find a secret passage), S, E, TAKE TALISMAN (on to the Middle Ages!)
    Password: The galley puts to sea!
    Jacob Gunness - 1/7-1990.
     EUREKA!: ARTHURIAN BRITAIN --------------------------
    (You start outside a cave) E, GAMBLE, (choose 'stone', fx., till you win), N (the old woman asks you to kill the wolf), GET STONE, N, DROP STONE (the wolf dies), GET CARCASS, GET DAGGER, S, GIVE CARCASS (the woman tells you to dig in the eagle's nest), E, U, DIG (you find a cloak), GET CLOAK, D, WEAR CLOAK, W, W, S, W, N, D, GET SACK, U, U, GET HARP (the harp is in the bag and can't be heard), U, JUMP (you land using the cloak), E, N, N, REMOVE HARP, PLAY HARP (the notes aren't right), JAILHOUSE ROCK (Merlin comes forth and gives you a ring), GET RING, S, S, S, S, E, SE (around the trap), NE, (the man from the castle is here), KILL MAN (till he dies), W, W, SE, W (forget the thieves!), W, GET SHELLS, W, IN (the girl asks you to save her), U, KILL OGRE (till it dies), GET KEY, D, FREE DAMSEL (she takes you to her house and feeds you), NE, E, USE SHELLS (the thieves run off), E, S, S (Arthur asks you to find a sword), N, W, S, REMOVE ARMOUR, W, GET KEYS (Sir Kay doesn't wake up when you are not wearing the armour), E, WEAR ARMOUR, E, USE KEYS, S, GET GREASE, N, W, N, W, USE GREASE (now you can take Excalibur), GET SWORD, E, E, E, S, S, S (the dwarf asks you for help - he is a liar!), KILL DWARF (till he is dead), GET KNIFE, N, N, E, GET CHARGER, W, N, E, SE (you are invited inside - watch out!), IN, EAT (keep eating until you vigour is 100), GET STATUETTE, N, NW, W, N, E, S, CUT ROPE (with the knife), GET ROPE, N, W, N (kill the knight), NE, D (using the rope), GET SEEDS, U, USE SEEDS (the carrots grow) GET CARROTS, N, GIVE CARROTS (the rabbit lets you pass), E, S, GET RAG, N, E (a bull goes after you!), NE, E, USE RAG (the beast falls off the cliff), D, W, GIVE STATUETTE (you receive a boat), SE, W, S, W (the monks give you food), N, GET SPEAR, S, E, S, S, S, SW, SW, NE, HIT BEAST (a crucifix appears from the body), GET CRUCIFIX, NW, N ,N, N, N, E, U, W, GET ROSE, E, IN, E (the priest asks you to confess your sins), TELL SINS (he would like a gift), GIVE CRUCIFIX (you are cleansed), W, S (The Holy Grail appears!), GET GRAIL, N, N, D, N, U, W, SW, E, W, S, SW, S, S, W, S (Arthur takes you to Badon Hill, where he is lethally wounded), TAKE ARTHUR, E, DROP ARTHUR, PUSH BOAT (he floats off towards Avalon - he throws the sword to you), GET EXCALIBUR, N, THROW EXCALIBUR (a hand emerges from the lakes, holding the Talisman), USE BOAT, GET TALISMAN (congratulations - you have solved pt. 3!)
    Password: I play scissors!
    Jacob Gunness - 8/3-1990
     EUREKA!: ESCAPE FROM COLDITZ (WORLD WAR II) -------------------------------------------
    (You begin in a field) SE (you see a plane crashing. The pilot lies dead on the ground), GET UNIFORM, WEAR UNIFORM, W (you are captured), S, W, GET SHEETS, GET BANDAGE, E, NE, GET BONE, GET MATCHES, N, GET PEPPER, E, GIVE BONE (to keep the dog calm), GET BAYONET, W, S, W, N, GET CIGARETTES, E, GET BLANKETS, GET CHOCOLATE, W, W, W, LIGHT MATCH (you spot a lever), PULL LEVER (a trapdoor opens in the stage floor), E, D, LIGHT MATCH, GET KIT, U, E, N, MAKE ROPE (from the sheets), USE ROPE (you climb onto the battlements), W, GET PICKAXE, E, E, GET CROWBAR, W, U, S, S, GIVE CIGARETTES (the sergeant gives you some shoe polish), S, S, S, S, S, GET KEYS, N, E, E, E, JUMP (when the SECOND truck drives by. You arrive at a shed), USE KEYS, GET CUTTERS, E, E (you are caught again), S, S, E, LOOK (ah! A secret passage!), S, S, S, GET CARD, GET COMPASS, N, E, GET CAMERA, GET STAMP (+ the confiscated items), S, GET GRAMOPHONE, GET NOTE, N, W, LOOK, N, N, W, TAKE PHOTO (of yourself), N, W, W, DEVELOP FILM, STAMP ID, MAKE ID (bravo! A fake ID with picture and all), E, E, E, GIVE CHOCOLATE (to get past the guard), U, GET RECORD (by The Anvil Chorus), W, S, W, GET MIRROR, MAKE UNIFORM (from sewing kit, boot polish and blankets. There is a bug in the game that sometimes make the blankets disappear back to the bunks - but you can fetch them again without any hassle), MOVE STOVE, PLAY RECORD, DIG (the music silences the digging), DIG, DIG, DIG, U, USE CROWBAR (to open the door), N, GET LADDER, S, S, USE LADDER, USE CUTTERS (on the wire), USE PEPPER (against the dogs), S, E, USE COMPASS, E, USE COMPASS, SW, USE COMPASS, SW, S (you notice some signals), USE MIRROR (you signal back), E (The Resistance asks you to rescue Brigitte), SE, W, BUY DRINK (it is free ???), GET NOTE, E, E, GIVE DRINK (the guard falls asleep), D, FREE GIRL, U, W, NW (sometimes stupid Brigitte has a hard time following you - you may have to return to town. At any rate, you should receive some dynamite), GET DYNAMITE, W, W, NW, D, FIX DYNAMITE, U, S, USE DYNAMITE (press '*' to be sure that the bridge has been blown up - it doesn't always happen!), WEAR UNIFORM, SE, S, USE BAYONET (this will reveal any mines), S, USE BAYONET, S, USE BAYONET, S (whoever is whistling 'Yesterday' must be from the future!), W, GET HELMET, E, E, E (somebody drops a grenade), USE HELMET (you are unharmed), GET NOTEBOOK (remember the number!), W, W, S, SHOW ID (the guard lets you inside), W, GET COCKROACH, E, E, GET CASE, GET BUST, LOOK BUST (it says 'YKZ' on the bottom), W, S, E, LOOK (you see a paper with 'KXV' on it), W, W (a bullet hits the case), GET SCREWDRIVER, E, S, USE COCKROACH (the secretary faints), S, E, USE SCREWDRIVER, D, D, U, MOVE PORTRAIT (behind it is a safe), YKZ, KXV, no. from the notebook, OPEN SAFE, GET TALISMAN (Finally!!! Only Von Berg is left now!)
    Password: The door is padlocked!
    Important!: The C64 version seems to have a bug. Do NOT wear the uniform when you are driving the hay truck - otherwise the guard in the bunker won't accept your ID (this took me _ages_ to discover!)
    Jacob Gunness - d.1/7/1990.
     EUREKA!: MODERN CARIBBEAN -------------------------
    Start by typing 'Q' when the game has loaded - and REMEMBER THE CODE!! At least for your first game session - I know, it is very annoying! The answers to get on your way are: MEEP MEEP, NERO, MORDRED, ANVIL CHORUS
    (You begin in an empty plane over an island) GET PARACHUTE (now press '*' till you are above the island), JUMP (you land on a beach), SW, D, GET DOUBLOON, GET CUTLASS, GET SKULL, U, NE, SE, NE, SE, NE, EXAMINE PYRAMID (you find a secret door), IN, EXAMINE IDOL (a heavy stone falls down), GET DIAMOND, OUT, W, SW, KILL PANTHER (press '*' when it dies - this makes the body appear; don't ask me why), GET CARCASS, SW, E, U, SE, GET EXTINGUISHER, GET CAP, W, U, W, W, USE PARACHUTE (it insulates you from the fence), U, WAIT, WAIT (to avoid the dog), SW, WAIT, WAIT, SW, WAIT, WAIT, SW, THROW CARCASS (the sharks in the pool are busy - but not for long!), D, GET STRIP, U, N, N, N, GET OIL, GET PUMP, GET SPANNER, S, S, USE STRIP (you enter the house), N, KILL BOBBAJOB, GET LIGHTER, U, N, GET SHIRT, WEAR SHIRT, WEAR CAP, S, W, W, GET SOAP, OUT, GET ASPIRIN, OPEN ASPIRIN (keep trying. It gives you 20 VIGOUR-point), E, D, S, W, GET STRING, EXAMINE BOOKS (the bookcase slides open!), D, USE SPANNER (to remove the door), S (you see the metachron turn a dog into a puppy), E, KILL GUARD (he didn't suspenct you because of the cap and shirt), POUR OIL, LIGHT OIL, USE EXTINGUISHER (when the flames are licking up the door), S (you are captured), SMASH RADIO (there is a magnet inside), GET KEYS (using the magnet and the string), OPEN DOOR, OUT (if this is _not_ the first game: E, EUREKA (this reveals the new code), W), S, W, KILL MAN, GET CARD, E, E, GET SUIT, WEAR SUIT, W, S, S, W, W, D (wait till you are about to be crushed), USE PUMP, E, E, U, W, JUMP, USE CARD (the door opens), W (do NOT take the rod. It is radioactive!), N, CUT WINDOW (with the diamond), N, GET GEIGER, E, N, EXAMINE DESK (you find some batteries for the geiger counter), PRESS SWITCH (to avoid becoming piranha dinner), GET KEY, W, USE GEIGER, N, USE GEIGER, N, USE GEIGER, NE, USE GEIGER, SE, USE GEIGER, E, USE SOAP, N, N, E, enter the code from earlier), S, DROP SKULL, W, INSERT KEY, TURN KEY (a beam hits the skull which turns into a pirate; he snatches the talisman piece from the metachron), E, GET TALISMAN, E, N, U, N, E, N, E, E, WAIT, WAIT, NE, WAIT, WAIT, N, WAIT, WAIT, USE PARACHUTE, U, E, E, U, E, E, RUN EAST (behind the plane), JUMP IN, USE GUN (you convince the pilot to fly you home. You have saved the entire world!!!)
    Password: You forgot your parachute!
    Now how all those passwords add up to the secret phone-# is beyond me. Presumably it had to do with the English Bible; I'm sure Matthew Wooley knows better!
    Jacob Gunness - 2/7-1990.
    ***************************************************** Displayed on the Classic Adventures Solution Archive: http://www.solutionarchive.com/ Reproduced here with permission of Jacob Gunness, Webmaster of the Classic Adventures Solution Archive
(Jacob Gunness - taken with permission from the Classic Adventures Solution Archive: http://www.solutionarchive.com/) 5471





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