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Game Over
Dinamic Software
Download from World Of Spectrum

Number of entries found: 16

Tips
This can be found in this issue of Tips Amazing in the Cheats/Tips/Solutions section. (Cover Tape in Sinclair User issue 125) 958

Access Code to part 2 18024
    Jump to the far side of the barrels, in case they turn out to be mines when you zap them, or jump on top of them so you can shoot the laser turrets.
    If you find your passage blocked by a mine, shoot other things in the room until your energy is about to drop out then walk into it. This will remove it, so it won't be there when your next man comes up.
    When you get to the giant Orko, make sure you have shields. Run through him whilst firing and lobbing grenades and you'll get through. This also works with the robots. (Paul Jennings, Billy Smith, Christian Erskine, Stuart Anstis, Gaz Dowding, Jeffery Savage, Alan Ponsforci And Antony Espindola (Blimey!), Philip Anchors, Robert Syeruncle, Johann Sebastian Derboid, Jake Thackeray's Chicken in Your Sinclair issue 23 , Page 22) 3710

On the first part, when shooting open a barrel always try and get in front of it and shoot back.
This way if a bomb comes out you don't have to jump it, you can just walk off the screen.

Grenades aren't much use, so try and save them for screens 11 and 19 where the hazards are
greater, such as the Giant Orko and the three giant robots. The best tip for these screens is
to stay right back at the screen entrance and crouch down.  Shoot continuously, and when the
bullets aren't coming so fast, leap on the spot and lob a grenade whilst up in the air. To
avoid the bullets it is useful (especially on the screen with the three robots) to duck down
whilst shooting.

For the second part one useful tip is the location of the POW screen, which is found by going
down the first lift and continuing right along the first platform.

To get past the eye at the very top of the prison you must repeatedly shoot the top statue (its
eyes will light up) until you obtain a shield. Also duck down when shooting robots as their
bullets are at mid-height.

(S Sheppard in Crash issue 45 , Page 59) 6946

(Reproduced in Crash issue 91 - uncredited)

Select "World 2" mode from the main menu, and when it asks you for the code, type in 18024.

(David Tong, Paul Robertson, Scott Armstrong in Crash issue 44 , Page 59) 7299
Maps

http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver.jpg

(Jaime Cristobal in Your Sinclair issue 23 , Page 22) 6326


http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver_2.jpg

(Mark Hannan in Crash issue 45 , Page 58) 6327

(Original by S. Hughes. Scanned and uploaded to WOS by Gerard Sweeney)

http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver_3.jpg

(S. Hughes, Gerard Sweeney in Sinclair User issue 67 , Page 16) 7312

http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver_4.png

(Pavel Pliva - brand new tip!) 7987

(Original by S. Hughes. Scanned by Mort. Edited by Gerard Sweeney)

Part 1: http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver_3.jpg

(S. Hughes, Mort, Gerard Sweeney in Sinclair User issue 67 , Page 16) 11986

(Original by Uncredited. Scanned by Mort. Edited by Gerard Sweeney)

Part 2: http://www.worldofspectrum.org/pub/sinclair/games-maps/g/GameOver_Part2.jpg

(Uncredited, Mort, Gerard Sweeney in Sinclair User issue 68 , Page 16) 11987
Multiface pokesHow to enter these
Download full POKE database
DESCRIPTION POKE(s)


English version
PART 1
Infinite Lives39096,0:39345,0
Infinite Energy39361,0:39377,0
Lives = x48790,x (x= 1-255)
Grenades = x48794,x (x= 1-255)
Infinite Grenades32417,0
PART 2
Infinite Power38665,0
Infinite Laser32379,0
Infinite Lives38705,201
Mines don't kill you33530,33
Bypass access code37878,33


Spanish version
PART 1
Infinite Lives39085,0:39334,0
Infinite Energy39351,0:39367,0
Lives = x31870,x (x= 1-255)
Grenades = x31880,x (x= 1-255)
Infinite Grenades32417,0
PART 2
Infinite Power38652,0
Infinite Laser32379,0
Infinite Lives38692,201
Mines don't kill you33530,33
Bypass access code37868,33


Change x to whatever value you wish, using the POKE option on the ZXAM GUI (Gerard Sweeney in Hack Attack III) 2316

(Imagine 128K version)

Part 1:
POKE 39292,0 - energy
POKE 32356,0 - grenades

access code 18024

Part 2:
POKE 38839,0 - energy
POKE 38879,0 - life
POKE 32348,0 - weapon

(Marek Januszewski - brand new tip!) 10288

(Spanish version)

(PART 1)
Infinite Lives: 39334,0
No small enemies: 36789,201
POKE 31865,x .......... Sets starting screen [x=0-19]
POKE 39324,201 ........ Infinite lives and you appear at the place where you died
POKE 33333,201 ........ Walk through walls
POKE 31875,255 ........ You get rid of green yeti (the biggest monster of the game)

Example:
31865,10 .... You appear at screen with green yeti
31865,19 .... You see password for 2nd part

(PART 2)
Infinite Lives: 38692,0
Mines don't kill you: 33447,0
Infinite Power: 32529,185

(Mike_Myers - brand new tip!) 13903
Type-in hacks
This can be found in this issue of Poke City. (Cover Tape in Sinclair User issue 74) 347


(Going by Jon's notes, this was originally submitted to appear in issue 84, but appears to have been removed for reasons of space. Tch!

Original by Hackers Anonymous (Gerard Sweeney, Raymond Russell, Jamie Murray). Sent to Tipshop by Jon North from the source material originally sent to YS.)


This is a Speedlock game and has been completely annihilated - two good
reasons for making HA this month's HOTM's. Incidentally, that Speedlock
crack looks identical to the one I wrote for How-To-Hack eons ago (Not
surprsing, really, as that was pretty much how I learned how to hack!
Gerard)
- so grab a back-issue if you want to see how it's done.
Expect something soon, guys...

10 REM GAME OVER BY HA
20 CLEAR 45E3: LOAD ""CODE
30 LET A=3E4
40 READ B: IF B=999 THEN RANDOMIZE USR 3E4
50 POKE A,B: LET A=A+1: GOTO 40
60 REM WATCH YOUR TYPING !!!
70 DATA 221,33,110,117,33,192,228
80 DATA 6,6,197,221,78,0,6,0
90 DATA 221,35,17,168,97,237,176
100 DATA 229,62,201,18,205,168,97
110 DATA 225,193,16,232,33,103,238
120 DATA 17,0,248,1,152,17,237,176
130 DATA 33,116,117,17,0,252,1,30,0
140 DATA 237,83,68,250,237,176
150 DATA 195,244,250,16,24,50,14,25,22,175
160 DATA 50,0,141,50,248,141: REM INFY LIVES PART 1
170 DATA 50,9,142,50,25,142: REM INFY POWER PART 1
180 DATA 50,233,114: REM INFY GRENADES PART 1
190 DATA 50,84,138,50,121,139: REM INFY LIVES PART 2
200 DATA 50,81,139: REM INFY POWER PART 2
210 DATA 50,195,114: REM INFY GRENADES PART 2
220 DATA 195,68,251,999: REM DON'T DELETE THIS LINE !!

(Hackers Anonymous Gerard Sweeney, Raymond Russell, Jamie Murray, Jon North - brand new tip!) 7485
Complete solutions
Click HERE to download a recording of this game being completed,
viewable on an RZX-capable emulator.

Courtesy of the RZX Archive.



(Kostya on the RZX Archive) 10754





Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.

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