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Head Over Heels
Ocean Software Ltd
Download from World Of Spectrum

Number of entries found: 21

Tips
Here's a small tip to getting Head to climb ladders:
    Remember that Head can jump a long way, and also that you can change the direction of his jump halfway through, or indeed whenever he's airbome. So get to the edge of the ladder, iump up and out, and when you're half way up to the next step (keeping your finger on the jump button) change direction so he comes back in. It needs practice, but you'll soon get the hang of it. (Marcus Berkmann in Your Sinclair issue 35 , Page 55) 4453

Here are some hints for the The Pit screens on the Penitentiary planet:
    It's by no means trivial. It's the screen before where you'll need to do most of the hard work.
    Send in Head first and get him to neutralize the fizzy nasties.
    Now flip over to Heels and send him in. Join them up, and then pick up the drum (centre). Place this by the door, jump off and then get Heels to leap onto Head. Then Head can get up onto the drum, allowing Heels to get into the next screen.
    Leave Head where he is. Heels meanwhile moves clockwise around the Pit screen, avoiding the guard, and jumps on the drum in the corner. Get him up onto the platform to the left, and leave him ready to push the drum onto the passing guard.
    Now flip back to Head and bring him in. Send him anti-clockwise, letting him jump over the guard, and position him on the far right corner.
    It's up to Heels to push the drum onto the guard's head; then Head must stun him just before he passes under the platform on the right.
    Bring Head round clockwise, join them up, and jump onto the drum. Take it with you, 'cos you'll need it on the top block to get further upstairs. (Marcus Berkmann in Your Sinclair issue 19 , Page 36) 4465

Here are some hints for the screen before the Blacktooth crown on Blacktooth II:
    The first problem is the perspective. The two blocks in front of the exit hide two lethal craters which, if you're a pillock like me, you'll almost certainly walk into the first time you hit the screen.
    Then there's the problem of getting up to the exit. There's a moveable block in the corner (far right) but even by standing on that, you can't get H and H up to the right height. The only solution - freeze the fizzing nasty in just the right position and then try and balance the block on top, all without touching the fizzer with H or H (seriously fatal). This is risky but not impossible.
    Leave Heels on top of the block in the corner and let Head drift down into the gap to the northeast. There's just one square's gap here, so it's unlikely that the guard will get you.
    Zap the guard just as it's next to you and heading in your direction.
    Now let Heels pick up the block and leap on Head. Moving to the edge, drop the block and Head and manoeuvre Heels behind it. Then push the block onto the guard, join up H and H, and you've done it. (Marcus Berkmann in Your Sinclair issue 21 , Page 48) 4468

(This tip also reappeared in issue 69)

Here are some tips on the Emperor's throne room:

Your main adversary is the Emperor's Guardian, a bubbly thingy which can't be killed, so don't bother trying. Unless you have the other four crowns, he won't even let you in the room. When you do have them he merely chases you relentlessly. So send in Head first to freeze the guard. Then bring Heels in and send Head out. Line up Heels with the hole marked 'IN', run in, and inside you'll find the crown. Now turn left and come out through the 'OUT' hole, and git the hell out of there! It's very hard indeed, so you'll need a few lives in hand before you attempt it.

(Ceri Llewellyn in Your Sinclair issue 21 , Page 48) 4469

Your main adversary is the Emperor's Guardian, a bubbly thingy that can't be killed, so don't bother trying. In fact, unless you have the other four crowns, he won't even let you in the room. If you do have them all, he'll merely chase you relentlessly. so send in Heels first to freeze the guard. Then bring Heels in and send Head out. Line up Heels with the hole marked 'IN', run in, and inside you'll find the crown. Now turn left and come out through the 'OUT' hole, and git the hell out of there! It's very hard indeed, so make sure you've got loads of lives in hand before you attempt it. (Marcus Berkmann in Your Sinclair issue 69 , Page 30) 5130
Maps

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/HeadOverHeels.jpg

(Jon Ritman [yes, The Guy Who Wrote It] in Crash issue 41 , Page 52) 6341

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/HeadOverHeels_4.png

(Sherwin Robb - brand new tip!) 9963

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/HeadOverHeels_3.jpg

(Uncredited in Your Sinclair issue 19 , Page 48) 10614

(Original by Uncredited. Scanned by Mort. Edited by Gerard Sweeney)

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/HeadOverHeels_2.jpg

(Uncredited, Mort, Gerard Sweeney in Sinclair User issue 63 , Page 12) 11993
Cheat modes
Did you know that in Head Over Heels you don't have to go to the market to join Head and Heels together? Just flip to Heels when you start, and get the bag. Then come back to the start and bring Head in.
    Position Head in the opposite direction to the teleporting thingy (face the wall), stay in Head mode, press Swap and Jump at the same time. Heels should jump as high as Head. Keep doing that and Heels should get over that barrier. (John Robertson in Your Sinclair issue 46 , Page 40) 4708

(Also reproduced in Crash issue 84 - uncredited)

1) Guide Head right, through the door until he comes up against the wall. (swap) Turn Heels to
face the wall. Now switch back to Head and keep the fire button pressed. When Head jumps to
his full height, repeatedly tap the swap key and Head jumps over the wall. If it doesn't work
first time, let go of all the buttons and try again (but you must start with Head jumping).

2) 'What's the use of that,' I hear you cry. Well for a start it saves time and effort on the
'bag' screen. And by the way, to get Head and Heels back over the wall, put Heels on top of
Head (right against the wall), keep the fire button pressed and repeatedly tap the swap key.
This gets Heels over the wall, then to get Head over the wall repeat stage one.

(Scott Dickson in Crash issue 45 , Page 61) 6951
Multiface pokesHow to enter these
Download full POKE database
DESCRIPTION POKE(s)
Immunity41837,24
Infinite Lives42198,24
Springy Jumps35333,0:35334,0
Mega Jumps43132,0
Infinite ammo/specials35315,0


The Infinite Lives POKE makes your lives loop to 99 once you reach 0

Head Over Heels is one WEIRD game on ZXAM 2.0b. For some BIZARRE reason, if you choose to have sound the game crashes as soon as you switch to HEELS. I have absolutely NO idea why this is, but if you switch the sound off (PARDON on the sound control screen), the game works fine! I don't know if this is only the version I have (from Speccy Sensations 2), but I tried the three different versions on the CD (nice to see no duplication eh? heheh), and it was ALWAYS the same! ARRGGHH!!!!

     (Gerard Sweeney in Hack Attack III) 2409

POKE 42195,0 ...... Infinite lives -both characters-
POKE 41611,7:41618,x ...... You have all the items (x=ammunition (max 153))

Note: All the items are in a single address [like Batman :)]. - the game uses a bit per item

Examples:
POKE 41611,7:41618,80 ...... All the items [50 shots]
POKE 41611,3:41618,0 ....... hooter + bag
POKE 41611,1:41618,0 ....... bag only

(Mike_Myers - brand new tip!) 15269

POKE 36944,0 : Hush puppies no longer disappear when Head is present.
POKE 34803,134 : Respawn special items

(Philip Anderson - brand new tip!) 21780
Type-in hacks
This can be found in this issue of Poke City. (Cover Tape in Sinclair User issue 74) 422

This can be found in this issue of Pokes in the Speedlock 1 section. (Cover Tape in Your Sinclair issue 40) 1085

You want some infinite lives? Here's some, care of the Original Speedlock Hacker...
    
 10 CLEAR 65533: LET t=0
 20 FOR f=23296 TO 23443
 30 READ a: POKE f,a
 40 LET t=t+(f-23286)*a: NEXT f
 50 IF t<>1240275 THEN STOP
 60 FOR f=f TO 1e9: READ a
 70 IF a>255 THEN GO TO 100
 80 POKE f,a
 90 LET t=t+(f-23434)*a: NEXT f
100 IF t<>a THEN STOP
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA
19,2O9,252,166,255,123,255,69,252,55,255,175,50,211,164,195,48,112,1293129


Download this type-in hack in TAP format HERE (YS Smash Tips , Page 22) 3733


This hack gives both Head and Heels infinite lives plus the added attraction that
when the pause key is pressed the player returns to the game with all shields,
springs etc on.

All you have to do is type in the listing, check that all's well and save it for
future use. Then type RUN and load the game.

10 REM HEAD OVER HEELS
20 REM INDUSTRIOUS HACKERS
30 REM C SMITH, J BEAN, D AUSTIN
40 REM CRASH 1988
50 CLEAR 65535
60 RESTORE
70 LET TOT=0:LET HAX-POC=2
80 FOR F=49984 TO 50142
90 READ A: LET TOT=TOT+HAX-POC*A
100 POKE F,A: LET HAX-POC=HAXPOC+1
110 NEXT F
120 IF TOT<>1658014 THEN PRINT "ERROR IN DATA!": BEEP 1,1: STOP
130 PRINT #1; AT 0,3;"START HEAD OVER HEELS TAPE"
140 RANDOMIZE USR 49984
145 DATA 221,33,203,92,17,234,6,55
150 DATA 62,255,205,86,5,210,64,195
160 DATA 243,237,94,33,109,195,229,33
170 DATA 173,98,229,51,51,17,163,252
180 DATA 1,22,3,33,253,94,62,202
190 DATA 237,79,195,173,98,33,135,195
200 DATA 229,33,199,252,229,51,51,17
210 DATA 209,252,33,209,252,1,232,2
220 DATA 62,196,237,79,195,199,252,33
230 DATA 209,252,17,193,138,1,92,0
240 DATA 237,176,33,212,138,34,217,138
250 DATA 34,221,138,33,202,138,34,229
260 DATA 138,33,239,138,34,249,138,62
270 DATA 195,50,13,139,33,181,195,34
280 DATA 14,139,195,193,138,62,195,50
290 DATA 96,255,49,0,0,243,33,208
300 DATA 195,17,224,255,1,16,0,237
310 DATA 176,33,224,255,229,195,59,255
320 DATA 0,62,119,50,222,137,33,0
330 DATA 201,34,241,112,195,106,255



Download this type-in hack in TAP format HERE (The Industrious Hackers AKA J. Bean And D. Austin in Crash issue 57 , Page 54) 9182
Complete solutions
Head over Heels walkthrough

Firstly, a quick note on directions: N is the direction you move in by pressing the key defined as 'up', S is 'down', E is 'right' and W is 'left'. Up and down are (I hope) obvious.

If you want to see this walkthrough in action, download the complete RZX file (383 Kb). You'll need an emulator which supports RZX v0.12, for example Fuse.

1. To the Marketplace

RZX file (85 Kb)

Get the bunny, teleport, S, D, S, W, hit the switch, get donuts, E, S, S, E (the easiest way to avoid the beacon is to stand on the spring), E, get hooter (the piles of blocks disintegrate - turn to the direction you want to go in before landing, and after getting the hooter, just go straight across), W, stand on spring, swap.

Teleport, W, jump onto the lift, N (don't get the fish yet), E. Use the Charles robot to push the block as far W as it will go, then position Charles about two squares east of the block, so that his front just begins to cover the spikes, then jump from block to Charles to conveyor belt and get the bag. Wait until you reach the far end of the conveyor, then just hold down jump and west to get back. W, get fish, N, avoid the mouse (run to the west wall, wait until the mouse reaches it, then run to the east wall. Now run backwards and forwards along this wall until the lift comes down; the mouse gets to approach a little every time you turn round, so don't make that run along the east wall too short, but if you get into a situation that your east-west distance from the mouse is less than your north-south distance, the mouse will return to moving east, which isn't what we want, so don't make that run too long either.) U, E, N, N, N, N. Run straight across the room (if the beacon gets too close, leave the room and start again) - the mouse should run into the bunny and get stuck, so long as you don't leave the far wall. U, N (the middle block disintegrates), N (stand on the far edge of the first spring), N (again, the middle block disintegrates), N. As the robot nearest to you hits the east wall, shove the crystal ball to hit the switch, N. Stand on the north-east edge of the platform and walk off to the north. This next room is pretty easy really - just remember that so long as you are standing on a block, you're completely safe from the beacon. Pile the blocks up next to the west door, and then go W, W, just block the robot with the edge of the spring, then jump over, W, D, swap.

Get fish, N, W, W, W, W, W (the middle blocks disintegrate), W. The section of divider in the middle row, one column away from the west wall disintegrates on touch, so do that, jump onto the donuts, then to the bunny, back towards where the donuts were and back through the divider. E, N, N, W (the drums are deadly), W (around the north edge of the landmines), W, W, stack up the blocks (stop pushing as each one reaches the conveyor), push the whole stack near the door, jump onto it and out N, get fish (the block at the base of the chimney disintegrates), N, D, E (don't get the bunny yet), N, join up, S, get the bunny, N, N.

2. To the Main Teleport Station

RZX file (61 Kb)

Move Charles to the near side. Separate and place Head on Charles. Move Charles to the far side and place Head between the joysticks. Move Charles back again, place Heels on Charles, move Charles across for the last time, join up, N, W, separate, take each character through, join up, W, W (just run straight across the room), N, N (go around the east side of the spikes to attract the attention of the helicopter, then run around the west side), D, separate.

Take Heels N, jump on the Hush Puppies, get drum, N. Get the further block and place it on the spikes next to the west wall. Repeat for the other block, jump onto conveyor, N, onto the spring (the first block disintegrates), get fish, onto the other spring, E (jump as you land), get bunny, E, N, teleport, other teleport, get bunny, teleport, W, W, W, S (watch out for the salt shaker), W, pile up drums, jump over mines, go the the north wall, W, get bunny, S (the easiest way is to jump on the robot if you have any double height jumps left), teleport, W, S, swap.

E, E, teleport, W, N (on the second jump, you must get right to the edge of the platform, or you hit your head and can't make it), join up, W.

3. Penitentary

RZX file (88 Kb)

(You can do the slave planets in any order you like, or you can of course ignore them altogether and just get back to Freedom)

S, teleport, separate, send Heels N, N, U (the first two floating blocks disintegrate; face into the wall when jumping from the spring). Make a 'stairway' to the south with the blocks, then jump off it onto the south side, U. Jump onto the square with the blocks piled on it (the other one disintegrates), get the top block and push the other one onto the dog. Run around to the north wall, four squares away from the west wall. Stand on the block you're carrying and when the dog reaches the corner, jump and carry, jump and you should end up on the upper level with the block. Go to the south corner, drop block, jump, U. Again, form a stairway to the east with the blocks and jump onto the lift, U, N, W, W, swap.

N, W, hit switch, jump onto the sandwich, wait, get off next to the exit, W, U, U (the one from last block disintegrates). Jump onto the block and off opposite the exit, W, N. Push the pile to the north, then jump facing west and fall onto the third drum. Fall off to the south, then instantly turn round and push the drum north onto the pile. Push the pile near to the north-west corner, climb it, U, U, N, E (note the fish is dead!), join up, jump with Head to get the donuts, N, N.

The Pit - if you do fall in, it's not the end of the world, just annoying; simply pile up all the blocks, with the spring on top and then jump so you end up on the edge of the screen. If you get too annoyed with the beacon, you can always donut it... run clockwise, separate, send Heels under, send Head under, join up, get the drum, stand on the platform, drop the drum. Push the drum onto the dog and stand on it. As you get near the other blocks, jump and carry, stand on the highest block, jump and carry, U. Get bunny, U (all the blocks apart from the one with the bunny on it and the one next to it disintegrate). Jump onto the lift (the three blocks leading to it all disintegrate, but you don't need to step on them anyway), U, jump to exit, N, onto the sandwich, jump off again when opposite the exit, E. Onto the sandwich, jump over the mines, land on the sandwich again, separate, Heels E, S, pile up the blocks, teleport, W (the sixth block disintegrates), get fish, teleport (the block before the teleport disintegrates), swap.

E, E, D (the drums are deadly), push the block near the (again deadly) drums, jump over, D, W (wait until the beacon is well out of the way before jumping down), W (don't teleport!). Place Head under where the sandwich will fall (next to the skeleton), get Heels push the sandwich down and then jump onto it. Using Head, move the whole pile to the north-east corner, where Heels can then jump and get the block. Move the pile to the south-east corner, and get Heels to push the sandwich onto the block. Join up, jump onto the sandwich, drop the block and finally get Head to jump and get the crown. Join up, N, teleport, S, teleport, N.

4. Safari

RZX file (93 Kb)

N, teleport, N. Wait until the sandwich passes the northern edge of the platform you're on. Get on. Get off at the next block and wait for the sandwich again. Get on. Get off at the exit, N, N. Go up to the west exit, separate, place Heels on Head, Heels W, W, W (4th block disintegrates), around the room (the 4th, 8th and 10th blocks disintegrate), E, N, get the bunny (the 3rd block disintegrates) and run like crazy: W, W, W (don't fall down here... if you do, it's not a disaster, but is annoying), W, push the drums under the block (they're deadly, but if you're still invincible you're OK; if you're not, use the drum on top), get bunny, W (this is where you'll reappear if you fell down), N (the 2th and 4th blocks along the north wall disintegrate), N (that double jump bunny is rather useful here), N (and again), get fish, swap.

N (the two sets of blocks don't line up...), N (3rd, 5th, 6th, 7th blocks), N, N. Stack the two drums up as normal, then push the spring half-way off, and jump whilst underneath it - the spring should now be on top of Head. Jump onto the drums, then jump off and do a rapid about-turn: the spring should fall onto the drums. Push the whole stack towards the chimney and jump off the top to get the bunny. N, W, send the sandwich S and then W (by facing in the appropriate direction), jump the mines, jump off onto the platform, W, W, N. Send the crystal ball S, W, N, W and jump onto it. Jump onto the divider, S, get the bunny, N, W, W, W (don't get the dead fish...), W (there are two ways to do this: the easy way - throw a donut at the mouse and the not quite so easy way - draw the mouse behind the mines and then jump over them), S, join up.

W. Use Charles to push the drum to the south-east corner, jump onto the drum, jump and carry back again. Move Charles onto the floor about half-way between the joysticks and the exit platform. Jump onto him and off onto the exit platform. Jump and carry, W, W, W, get drum, onto teleports, drop the drum, jump onto the blocks (surprisingly, none of these disintegrate), jump onto lift, U, E, jump off against the shields on the north wall (the block 2 squares west and those 1 and two squares north of the spikes disintegrate), D, N. The block 1 square away from the east wall in the far row disintegrates, so stand on that and shove the metal thing into its place. Use the drum to push the robot to the far set of blocks, then put the drum on the chimney and push it onto the robot's head. Jump onto the drum, and move as far north as possible without falling. Separate and move Head as far north as possible, then wait until this precarious looking stack is opposite the crown before jumping and getting the crown. Join up, S, W, teleport, teleport, S.

5. Book World

RZX file (84 Kb)

W, S, teleport. Heels S, S. Stack the two blocks up next to the gap in the pile of books. Push the top block half-way in, stand on the other, and then jump and carry so you're standing on the half a block you left sticking out. Jump and carry again, E, E (standard tactic for avoiding homing enemies), swap.

E, E (the middle section of conveyor between the toasters disintegrates), E (same again), E, S, S, join up, N, N, N, get fish (using Head), E, E, S, S (the blocks on the east wall disintegrate), S, S, S (just jump over the robot), separate, Head W, donut the beacon, swap, W, get donuts, Heels E, S. Push the middle book from the east stack inwards, get bunny, S, N (just to reset the screen), push book out again, push the top book from the single stack south, jump onto it, S, S (the last two books of the 'roof' disintegrate), swap

W, W, W (just jump across), S, S, S, stand on the edge of the blocks orthogonal to the lift, jump onto the lift, U, E, E, get bunny, E, jump between the two rows of landmines, face either north or south, jump and instantly turn east, E, D (not that you get much choice :-)), join up, E. Move Charles east and push the spring onto the floor, followed by Charles. Put him somewhere near the door, get the spring, onto Charles and off again, E. Pile up the blocks, E, E (just jump the toasters), D (again, not much choice), D (don't teleport), N. Shove the book into the north-west corner and stand on it (if the beacons push it somewhere else, just leave and have another go). Using the two blocks and Heels, form a stairway to the south-east which Head can jump off the top of to get the crown. S, U, teleport, teleport, N.

6. Egyptus

RZX file (98 Kb)

N, teleport, separate, Heels W, get spring, back to the entrance platform, swap, W, join up, jump and carry in the middle of the room, W, W, N, W, use Head to push the third sandwich onto the other two, push the stack to the door, N, N, separate (you can't get the fish), Heels N, N, U (to get across the second gap, hit jump whilst running; the 4th and 6th blocks disintegrate), N, push block onto dog, cross, W, W, S, U, U, swap.

N, W, W, move Charles onto the lift, then onto the upper level of mines and push the sandwich onto the floor, followed by Charles onto the sandwich. Push the two of them next to the door and go N, jump onto the lift, teleport, get fish, teleport, U, U (jump from the edges of the first two blocks), U, join up (the third block for Heels disintegrates), W, W, N, get bunny (the second stack and the block before the bunny disintegrate), N, E, E, get bunny, W, N, get bunny, E, E (ignore the dead fish), E, D, D, E, D, separate, Head N, donut the beacon, place Head half-way across the gap in the blocks along the east wall, swap, N, push crystal ball N, get fish (with Head), join up, N. Move the drum one square north, then jump Head up to the upper level. Move Heels up the staircase using the drum, join up, put the spring on the drum and jump U, U, W (jump as soon as you enter - everything disintegrates), separate, Head W, donut the beacons, swap, W, Head up onto the first level, push the block down, join up, stand on the block, jump and carry, drop the block, and jump with Head to get the crown. E, teleport, E, E, teleport, S.

7. Blacktooth

RZX file (71 Kb)

W, W, separate, Heels N, W, teleport, N, N (just use the standard tactic), E (took me ages to find this...), N, teleport, W, get spring, swap.

S, W, teleport, N, N, E, join up, E, put Heels on top of Head, jump, jump up with Head, join up, E. From here, you can either go north to Freedom, or to Blacktooth: get the block and put it on top of Head, then push it onto the middle two landmines. Join up, jump onto the block, to the exit, E. The fourth section up in the south column disintegrates, so do that, and jump Head from Heels to get up. Push the block on top of the divider off to the west. Send Heels through by jumping him off a stack consisting of the block and Head, and then Head through by jumping him off the block, join up, E. Jump to the centre stack, then to the block on the north wall, back to the centre, to the south and finally to the south-east corner (the blocks in the centre and the south centre disintegrate). Drop the block and jump to the exit, E. Donut the gorilla somewhere out of the way, get the block and get Heels so that he is next to the chimney segment. Jump Head onto Heels and then up to the top, where he can push the block down. Form a stack with Head on the bottom, followed by the two blocks. Use Heels to push the top block so that it is next to the chimney segment. Jump and carry with Heels and end up on top of the block next to the chimney segment. Get Head up as well and join up. Drop the block Heels is carrying, then up to the top of the stack. Finally jump to the exit, S. The Emperor's Guardian is scared of you as you have liberated all four slave planets, so separate and send Head S. Donut the beacon and then move towards the Emperor before sending a donut in his direction as well (and don't ask me why the Emperor looks like a donut :-)). The last crown is hidden under the throne, but as Head has got the first four, we may as well let Heels get this one, so swap, S, get crown. You now become Emperor and are completely invulnerable! Join up, N, W, W, W.

8. To Freedom!

RZX file (65 Kb)

N, E, push the more easterly metal thing into the corner, freeing the lift, jump onto the lift, U. You can get this fish if you really want to, but a) you have to do the room below again, as the block next to it disintegrates and b) you're not going to lose any more lives, so don't waste your time... E, D, N, just run over the mines, separate, Head N, donut the beacon (but not on the north wall), swap, N, join up. Push Charles onto the metal thing (make sure a little sticks out over the west edge), onto the blocks and then next to the door. Jump onto Charles and W, cross over, separate, Heels W, along the Hush Puppies and stand on the blocks. Swap, W, send Head along the columns (which disintegrate), join up, onto the teleporter, teleport and you've reached Freedom. Wait whilst you have crystal balls shot at you (and fire donuts back if you get bored), and that's it!

--------------------------------------------------------------------------------
Any comments, etc to Any comments, etc to Philip Kendall; this page last updated Sep 23 2002.
URL for this page: http://www.srcf.ucam.org/~pak21/spectrum/head.html
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This solution was reproduced with permission of Phillip Kendall from his Sinclair Spectrum homepage, http://www.srcf.ucam.org/~pak21/spectrum/index.html.

(Phillip Kendall - brand new tip!) 6663

The directions indicate the route around the locations and not how to solve each particular
puzzle, and make more sense when used in conjunction with programmer Jon Ritman's map.
(You can download the two parts of the map by clicking here and here. Gerard)

Teleport, left, down through floor, left, top exit, doughnuts, bottom exit, left, left, bottom
exit, hooteright, top exit, right, top exit, top exit, top exit, top exit, top exit, doughnuts,
bottom exit, right, right, top exit, right, top exit, top exit, right, right, down through
floor, bottom exit, control Heels, use teleport, top exit, go through ceiling, right, bottom
exit, bag, top exit, right, go through ceiling, bottom exit, right, right, right, right, go
through ceiling, right, right, top exit, right, right, down through floor, top exit, top exit,
top exit, down through floor, left, join up, right, right, right, top exit, top exit, top exit,
right, right, down through floor, split up, control Head, bottom exit, bottom exit, use
teleport, top exit, right, control Heels, right, right, right, bottom exit, bottom exit, right,
use teleport, top exit, top exit, top exit, left, top exit, top exit, left, use teleport, top
exit, left, join up, top exit, top exit, left, use teleport, split up, control heels, right,
right, go through ceiling, go through ceiling, go through ceiling, go through ceiling, right,
top exit, top exit, control heabottom exit, right, top exit, top exit, go through ceiling, go
through ceiling, top exit, right, go through ceiling, go through ceiling, right, bottom exit,
join up, doughnuts, right, right, go through ceiling, go through ceiling, go through ceiling,
right, right, bottom exit, get to other end of room and control only Head, bottom exit, bottom
exit, down through floor, down through floor, left, left, control Heels, bottom exit, left, use
teleport, jump along platform, top exit, use teleport, crown.

Join up, right, use teleport, left, use teleport, right, right, use teleport, right, right,
right, split up, control Heels, top exit, top exit, top exit, right, top exit, top exit, top
exit, top exit, right, right, right, right, control Head, right, right, right, right, right, top
exit, top exit, left, left, top exit, doughnuts, bottom exit, right, right, top exit, right, top
exit, top exit, top exit, left, join up, top exit, top exit, top exit, top exit, go through
ceiling, bottom exit, down through floor, right, crown.

Left, top exit, use teleport, use teleport, left, top exit, right, use teleport, split up,
control Heels, top exit, control Head, top exit, join up, top exit, top exit, right, top exit,
right, right, split up, control Heels, right, right, go through ceiling, right, get to the other
side, top exit, top exit, left, go through ceiling, go through ceiling, top exit, control Head,
right, top exit, top exit, right, go through ceiling, go through ceiling, go through ceiling,
top exit, join up, top exit, right, right, bottom exit, bottom exit, right, right, bottom exit,
down through floor, down through floor, bottom exit, down through floor, right, right, go
through ceiling, go through ceiling, top exit, top exit, crown.

Bottom exit, use teleport, bottom exit, bottom exit, bottom exit, use teleport, left, left, use
teleport, split up, control Heels, left, left, bottom exit, bottom exit, bottom exit, bottom
exit, right, right, control Head, bottom exit, bottom exit, bottom exit, bottom exit, join up,
right, bottom exit, bottom exit, left, left, left, left, left, top exit, doughnuts, split up,
control Heels, bottom exit, left, left, left, control Head, top exit, top exit, top exit, left,
left, left, go through ceiling, bottom exit, bottom exit, bottom exit, bottom exit, down through
floor, join up, bottom exit, bottom exit, right, right, down through floor, down through floor,
right, crown.

Left, go through ceiling, use teleport, use teleport, right, top exit, top exit, split up,
control Heels, right, top exit, use teleport, right, right, bottom exit, right, use teleport,
top exit, control Head, left, top exit, use teleport, right, right, bottom exit, join up, right,
right, bottom exit, bottom exit, bottom exit, left, left, crown.

Right, right, top exit, top exit, top exit, right, bottom exit, right, right, top exit, get to
other end of room, split up, control Heels, top exit, do not use teleport yet, control Head top
exit, join up, teleport to complete the game.

(Wayne Pester in Crash issue 41 , Page 53) 6807

Click HERE to download a recording of this game being completed,
viewable on an RZX-capable emulator.

Courtesy of the RZX Archive.



(Philip Kendall on the RZX Archive) 9862





Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.

TT: 0 NQ: 3