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Heartland
Odin Computer Graphics Ltd
Download from World Of Spectrum

Number of entries found: 10

Maps
(Original by Unknown from Zzap!64 [Bleurgh!] July 87. Gerard)

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland.jpg

(Unknown in World Of Spectrum) 6342


(Original compiled by Peter Roe and Jamie Huggett. Originally scanned by Stephen Stuttard. Edited by Martijn van der Heide)

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland_2.jpg

(Peter Roe, Jamie Huggett, Stephen Stuttard, Martijn Van Der Heide in Crash issue 36 , Page 98) 7133

http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland_3.png

(Pavel Pliva - brand new tip!) 14349
Multiface pokesHow to enter these
Download full POKE database
DESCRIPTION POKE(s)
Infinite Energy (Immunity)23516,201
Infinite Time41323,24

     (Gerard Sweeney in Hack Attack III) 2413

Infinite Ammo = 47011,0

(Archie Robins - brand new tip!) 18383
Type-in hacks
This can be found in this issue of Pokes in the Speedlock 1 section. (Cover Tape in Your Sinclair issue 40) 1086

This can be found in this issue of Pokerama. (Cover Tape in Your Sinclair issue 91) 1485

Using the original Speedlock Hacker, here's your infinite time and lives.
    
 10 CLEAR 65533: LET t=0
 20 FOR f=23296 TO 23443
 30 READ a: POKE f,a
 40 LET t=t+(f- 23286)*a: NEXT f
 50 IF t<>1240275 THEN STOP
 60 FOR f=f TO 1e9: READ a
 70 IF a>255 THEN GO TO 100
 80 POKE f,a
 90 LET t=t+(f- 23434)*a: NEXT f
100 IF t<>a THEN STOP
102 POKE 23460,93
104 POKE 23463,167
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA
28,169,232,0,0,93,235,170,232,22,235,15,62,201,50,94,0,50,233,0,195,168,97,1294425


Download this type-in hack in TAP format HERE (YS Smash Tips , Page 23) 3734
Partial solutions
LEVEL ONE

In the room at the start of the game, wait for your hat to appear, get it and go as far left as
possible. Wait here for the book. Pick it up and go right until you get back to your bed.  Go
to the door on the left, turn to face outwards towards the screen and go in. Go right as far as
possIble and the book In your inventory starts flashing. Wait here until the page drops. Get
the page and retrace your steps back to your bed. Go to the bed and press fire and you proceed
to Level Two.


LEVEL TWO

Go to the door at the left of your bed, face inwards and go through. Go to your right and into
the next room. Go through the door on the right-hand side and go through it. The book starts
flashing here, so wait until you get another page. Go to the door you just came through and,
facing outwards, go through it. Now go to the door on your right and go through it. Go left.
In the next room go through the door on the left. Go to the bed and press fire. You now
proceed to Level Three.


LEVEL THREE

Go left from the bed. Go through the door on the right of the next room and enter it facing
outwards. Go right twice from this room and wait until a page falls. Get the page, go left
twice and, this time facing inwards, go through the door. On the next screen go right and you
find yourself back at the bed. Press fire again and proceed to Level Four.


LEVEL FOUR

Go through the door on the right of the bed facing outwards. in the next room go through the
thin wall on then left then go left again. On the following screen go through the door on the
right, facing inwards. Go through the door on the left, then go left and through the door on
your right. Then go through the wall and through the door on the right. in the next screen go
through the door on the left, thenthe dooron your right. Next go through the wall on the left
on the next screen and wait here until the page falls down. Get the page and retrace your steps
to the bed. Press fire and to go to Level Five.


Some additional tips: on Level Three the spacemen don't come to life again; on Level Four the
walls are so thin you can waik through them. The Bubble Spell replenishes your energy and small
Star Spells make you invisible, big Star Spells decrease your energy and finally the comets or
Fireballs are the best weapons to use.

(John Wittaker, Jeffrey Duncan in Crash issue 37 , Page 61) 6723
Complete solutions
Click HERE to download a recording of this game being completed,
viewable on an RZX-capable emulator.

Courtesy of the RZX Archive.



(Jamie Angus on the RZX Archive) 14027





Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.

TT: 0 NQ: 3