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(Original by Unknown from Zzap!64 [Bleurgh!] July 87. Gerard)
http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland.jpg (Unknown in World Of Spectrum) 6342 (Original compiled by Peter Roe and Jamie Huggett. Originally scanned by Stephen Stuttard. Edited by Martijn van der Heide) http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland_2.jpg (Peter Roe, Jamie Huggett, Stephen Stuttard, Martijn Van Der Heide in Crash issue 36 , Page 98) 7133 http://www.worldofspectrum.org/pub/sinclair/games-maps/h/Heartland_3.png (Pavel Pliva - brand new tip!) 14349 | |||||||
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(Gerard Sweeney in Hack Attack III) 2413 Infinite Ammo = 47011,0 (Archie Robins - brand new tip!) 18383 | |||||||
| Type-in hacks | |||||||
| This can be found in this issue of Pokes in the Speedlock 1 section. (Cover Tape in Your Sinclair issue 40)
1086
This can be found in this issue of Pokerama. (Cover Tape in Your Sinclair issue 91) 1485 Using the original Speedlock Hacker, here's your infinite time and lives. 10 CLEAR 65533: LET t=0 20 FOR f=23296 TO 23443 30 READ a: POKE f,a 40 LET t=t+(f- 23286)*a: NEXT f 50 IF t<>1240275 THEN STOP 60 FOR f=f TO 1e9: READ a 70 IF a>255 THEN GO TO 100 80 POKE f,a 90 LET t=t+(f- 23434)*a: NEXT f 100 IF t<>a THEN STOP 102 POKE 23460,93 104 POKE 23463,167 110 RANDOMIZE USR 23296 120 DATA 221,33,203,92,17 130 DATA 234,6,62,255,55 140 DATA 205,86,5,48,241 150 DATA 62,224,50,8,95 160 DATA 62,235,50,11,95 170 DATA 49,252,255,14,112 180 DATA 58,148,91,111,38 190 DATA 98,229,33,252,94 200 DATA 17,192,99,217,1 210 DATA 224,184,217,118,201 220 DATA 42,149,91,1,76 230 DATA 0,22,64,93,122 240 DATA 213,213,237,176,225 250 DATA 14,25,9,119,14 260 DATA 4,9,119,14,8 270 DATA 9,119,14,20,9 280 DATA 119,62,201,18,42 290 DATA 149,91,14,35,237 300 DATA 66,209,116,14,3 310 DATA 9,115,14,32,9 320 DATA 38,64,17,116,91 330 DATA 213,233,83,178,136 340 DATA 164,132,99,96,94 350 DATA 106,33,159,91,78 360 DATA 6,0,33,160,91 370 DATA 237,91,155,91,213 380 DATA 237,176,42,151,91 390 DATA 54,0,42,153,91 400 DATA 209,115,35,114,42 410 DATA 157,91,233 420 DATA 28,169,232,0,0,93,235,170,232,22,235,15,62,201,50,94,0,50,233,0,195,168,97,1294425 Download this type-in hack in TAP format HERE (YS Smash Tips , Page 23) 3734 | |||||||
| Partial solutions | |||||||
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LEVEL ONE
In the room at the start of the game, wait for your hat to appear, get it and go as far left as possible. Wait here for the book. Pick it up and go right until you get back to your bed. Go to the door on the left, turn to face outwards towards the screen and go in. Go right as far as possIble and the book In your inventory starts flashing. Wait here until the page drops. Get the page and retrace your steps back to your bed. Go to the bed and press fire and you proceed to Level Two. LEVEL TWO Go to the door at the left of your bed, face inwards and go through. Go to your right and into the next room. Go through the door on the right-hand side and go through it. The book starts flashing here, so wait until you get another page. Go to the door you just came through and, facing outwards, go through it. Now go to the door on your right and go through it. Go left. In the next room go through the door on the left. Go to the bed and press fire. You now proceed to Level Three. LEVEL THREE Go left from the bed. Go through the door on the right of the next room and enter it facing outwards. Go right twice from this room and wait until a page falls. Get the page, go left twice and, this time facing inwards, go through the door. On the next screen go right and you find yourself back at the bed. Press fire again and proceed to Level Four. LEVEL FOUR Go through the door on the right of the bed facing outwards. in the next room go through the thin wall on then left then go left again. On the following screen go through the door on the right, facing inwards. Go through the door on the left, then go left and through the door on your right. Then go through the wall and through the door on the right. in the next screen go through the door on the left, thenthe dooron your right. Next go through the wall on the left on the next screen and wait here until the page falls down. Get the page and retrace your steps to the bed. Press fire and to go to Level Five. Some additional tips: on Level Three the spacemen don't come to life again; on Level Four the walls are so thin you can waik through them. The Bubble Spell replenishes your energy and small Star Spells make you invisible, big Star Spells decrease your energy and finally the comets or Fireballs are the best weapons to use. (John Wittaker, Jeffrey Duncan in Crash issue 37 , Page 61) 6723 | |||||||
| Complete solutions | |||||||
| Click HERE to download a recording of this game being completed, viewable on an RZX-capable emulator. Courtesy of the RZX Archive. (Jamie Angus on the RZX Archive) 14027 |
Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.
TT: 0 NQ: 3