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Empire!
Firebird Software Ltd
Download from World Of Spectrum

Number of entries found: 5

Tips
This can be found in this issue of Tips Amazing in the Cheats/Tips/Solutions section. (Cover Tape in Sinclair User issue 118) 805

To start with go into the starbase and collect your mission. Follow the pointer to the aliens and when you reach them shoot one and turn away. The pointer should still point to the aliens so turn back and blast another. Repeat this until you've destroyed them all. As soon as the last one is dead go to the system map and put the marker on where your ship is. Fly back to the starbase, change to 'PO' mode and follow the pointer back to the place where you put the marker. The pod should be around that area. Take the pod back to the starbase and you should receive a trading pass.
    After completing the mission go to the system map and close in on your position. On the opposite side of Abatlu 2 there are two stars. Put the marker on the one nearest the planet. Exit from the map and go into 'PO' mode. Follow the pointer to the dot, dodge the planet, and you should find the warp.
    If, for some reason, you can't find it, go back to the system map and place the marker on the other dot. When on the planet, shoot as many missiles as possible because you can clear a planet of missiles giving you a free choice of pods. Remember, when you come up to a pod on a planet, never point your sights directly at it because if it is a way out you will never dodge it.
    Always collect people and minerals first because ore is mainly covered in radiation. If you pick up radioactive ore carry it away from the warp so you are never tempted to pick it up.
    General Tips
    * Never leave a system until it is completed, even for a mission. It is easier to do them one at a time.
    * Shoot all the alien ships if you can because they're real pests.
    * Always use the same planet to get pods because you have more chance of clearing it of missiles.
    * The planet you choose to get pods from should be the one nearest the starbase because then it's easy to get the pods back. (Paul Cardno in Your Sinclair issue 61 , Page 46) 4984

Q: How do you get a better ship, buy systems, end the plague and, well, do anything at all really?
    A: To start with, presuming you're familiar with the controls, just dock with the starbase and accept the mission, then fly around until you see some aliens and zap them. Basically. Then take the pod and return to the base. A handy tip here is to invest some time in clearing the galaxy of aliens - it will make things a lot easier later on. Just keep plugging away - you'll get them all eventually. Now fly to a planet, down the tunnel to the surface and collect lots of pods. ferrying them back to the starbase until its three requirements are one hundred percent fulfilled. Now buy the thing. This really opens up the game, as you can now make antidote pods for the plague-infected systems, get a better ship, and, er, lots of other things. (Marc Forrester in Your Sinclair issue 85 , Page 26) 5336
Type-in hacks

(Original by John Hooper. Sent to Tipshop by Jon North from the source material originally sent to YS.)

This one appeared on a covertape a few months back, and the listing earns
sender John Hooper the coveted Hack of the Month title. But John, next
time you send stuff in, make sure it's in Basic and not Z80 code!

10 REM Empire by John Hooper
15 CLEAR 27e3: LOAD ""CODE
20 FOR f=27377 TO 27454
30 READ a: POKE f,a: NEXT f
40 RANDOMIZE USR 27377
50 DATA 33,84,218,54,205
60 DATA 35,54,0,35,54
70 DATA 107,195,0,218,0
80 DATA 50,21,110,35,126
90 DATA 43,254,27,200,33
100 DATA 84,218,54,50,35
110 DATA 54,21,35,54,110
120 DATA 33,50,108,54,201
130 DATA 20,205,0,108,33
140 DATA 50,108,54,33,33
150 DATA 112,108,54,201,205
160 DATA 50,108,175,33,220
170 DATA 176,119,35,119,35
180 DATA 119,33,32,177,119
190 DATA 35,119,35,119,243
200 DATA 195,113,108




Download this type-in hack in TAP format HERE (John Hooper, Jon North in Your Sinclair issue 69 , Page 37) 7432

You will need to stick your 128K machines into either USR 0 or 48K mode before loading.

What does it fix?

The interrupt vector so the game can be played on later Amstrad models
The Kempston joystick fire button bug
Grafts in support for Sinclair Joystick #1 (6/7/8/9/0) in both the game and maps modes

What does it hack?

Adds a feature to pause the mission and stardate timers
 Adds instant use of a "gravity drive" from the galaxy map
No need to collect ore to refuel your ship
No death from complete energy loss [John Hooper/Jon North]

Listing:

10 REM EMPIRE MEGA PATCH
20 CLEAR 65535: LET B=1: LET D=27391
30 LET T=0: FOR N=1 TO 1E9: READ A: IF A>=0 AND A<256 THEN POKE D+N,A: LET T=T+N*A: NEXT N
40 IF A>0 THEN GO TO 70
50 IF T+A THEN PRINT "DATA ERROR IN BLOCK ";B: STOP
60 LET B=B+1: LET D=D+N-1: GO TO 30
70 BORDER 0: PAPER 0: INK 0: CLS : PRINT #0; INK 7; BRIGHT 1;AT 0,8;"Play Empire Tape": RANDOMIZE USR 27392
100 DATA 221,33,0,218,17,0,2,62
110 DATA 255,55,205,86,5,48,241,49
120 DATA 120,105,62,205,50,84,218,33
130 DATA 32,107,34,85,218,195,0,218
140 DATA 50,21,110,122,254,35,192,62
150 DATA 50,50,84,218,33,21,110,34
160 DATA 85,218,62,195,50,58,108,33
170 DATA 64,107,34,59,108,195,0,108
180 DATA 50,107,92,62,201,50,112,108
190 DATA 205,61,108,243,-297634
200 DATA 62,59,50,121,118,-1404: REM FIX INTERRUPT VECTOR
210 DATA 33,32,8,34,131,127,-1674: REM FIX KEMPSTON FIRE BUTTON
220 DATA 62,239,50,134,127,50,123,187,50: REM USE SINCLAIR JOYSTICK #1
230 DATA 84,151,62,71,50,138,127,62
240 DATA 87,50,96,187,50,48,151,62
250 DATA 79,50,105,187,50,66,151,62
260 DATA 95,50,114,187,50,30,151,33
270 DATA 140,107,17,145,194,1,36,0
280 DATA 237,176,24,36,175,79,62,239
290 DATA 219,254,31,56,2,203,225,31
300 DATA 56,2,203,217,31,56,2,203
310 DATA 209,31,56,2,203,193,31,56
320 DATA 2,203,201,121,201,0,0,0,-400489
330 DATA 33,196,107,17,194,246,1,14: REM PAUSE MISSION AND STARDATE TIMERS
340 DATA 0,237,176,17,194,255,237,83
350 DATA 164,147,24,14,205,169,188,31
360 DATA 208,58,14,157,238,32,50,14
370 DATA 157,201,-71482
380 DATA 175,50,140,175,62,230,50,220,186,-6869: REM INSTANT GRAVITY DRIVE
390 DATA 175,50,110,174,50,111,174,50,112,174,-6583: REM NO NEED FOR ORE REFUELLING
400 DATA 175,50,220,176,50,221,176,50,222,176: REM NO DEATH FROM ENERGY LOSS
410 DATA 50,32,177,50,33,177,50,34,177,-20692
990 DATA 195,113,108,999: REM DATA END MARKER - DON'T DELETE

How do I choose what fixes/hacks to play the game with

Stick REM statements into the DATA lines of the feature(s) you don't want.
For example, if you don't want to have the timer pause hack then insert a REM into the DATA lines 330 through to 370:

Code:

330 REM DATA 33,196,107,17,194,246,1,14: REM PAUSE MISSION AND STARDATE TIMERS
340 REM DATA 0,237,176,17,194,255,237,83
350 REM DATA 164,147,24,14,205,169,188,31
360 REM DATA 208,58,14,157,238,32,50,14
370 REM DATA 157,201,-71482

How does the timer pause hack work?

Pause the game by pressing CAPS-SHIFT and BREAK-SPACE - you can see when the game is paused as the energy and shield levels will stop "bubbling"
Then press CAPS-SHIFT to return to the game and this will swap the timer modes (i.e. pausing them)
When you need to have the timers behaving as normal, pause the game again, press CAPS-SHIFT and this will swap the timer modes back
If you're playing through a game with the timers paused, and you do somehow die, then when you start a new game the timers will still be paused...it's easy enough to swap back to normal though


How does the instant gravity drive work?

Enter the galaxy map by pressing G, and you'll see the message "YOU MAY USE 0 TO JUMP TO MARKER"
Move the cursor to the system you want to go to
Press fire and you'll see the message "READY TO USE GRAVITY DRIVE"
Press X to leave the galaxy map and you'll see a 10 second countdown in the top left corner of the screen
Wait, and then you'll end up in the map of the system you selected

(JP - brand new tip!) 16743





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