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| Tips | ||||||
| As the game is loading, wait until the white trademark (TM) sign apears and then
hold down the SW keys until the game finishes. Then press Enter.
According to Dan, "all sorts of weird things will happen" (Daniel Marchant (PR Blokie For Storm) in Your Sinclair issue 67 , Page 32) 5102 | ||||||
| Maps | ||||||
| http://www.worldofspectrum.org/pub/sinclair/games-maps/s/SWIV.png (Pavel Pliva - brand new tip!) 14251 | ||||||
| Cheat modes | ||||||
| This can be found in this issue of Tips Amazing in the Cheats section. (Cover Tape in Sinclair User issue 115)
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(Gerard Sweeney in Hack Attack III) 3262 Imunity - Helicopter - 52412,195: 51919,024 Imunity - Jeep - 52042,195: 52432,195: 52425,195 (MadMan Chronicle - brand new tip!) 8026 | ||||||
| Complete solutions | ||||||
| If you're playing in one-player mode always choose the helicopter cos then
you don't have to worry about crashing into buildings.
Level One The gun emplacements only fire straight ahead so they're easy. The helicopters come in groups and they only need one hit to be destroyed but on later levels you need to hit them several times. The houses fire homing missiles - to stop them simply blow their rooves off. To blow up the tanks simply shoot their turrets. The big bird spaceship is really easy - stay at the bottom of the screen and keep blasting until you blow its head off. It will dive at you but just move to the left or right. When you blow its body up it will leave behind a square containing a heart. Fire once at it and the heart will turn into an arrow - collect the arrow for double firepower. Don't bother getting the heart later cos it only gives you an extra life and double firepower is much more useful because on later levels there are spaceships which need more hits to blow them up. For the big monster laser gun at the end of Level One, blow the two tank doors at either side first. The laser fires three blasts and then waits two seconds before doing it again. This should give you time to get across the screen to do each door. When you have blown off the doors go to the bottom of the screen a little to one side of the laser and keep firing. If you got the double firepower earlier in the level, one of your shots will keep hitting the laser and blow it up pretty quickly. Level Two Watch out for the cars that go horizontally across the screen cos they leave lots of bombs behind. Always blow up the helicopters on top of the buildings so you don't crash into them. On the water section always go for the boats as soon as they come on the screen cos they can fire in all directions which can be pretty hairy. When the big spaceship appears go for the firepower again and you'll have triple firepower - this is the most ammo you can get. When you go back on land watch out for the missile launchers, dodge the guided missiles and they'll go away. Try to stay to the left of the screen cos this is where the missile launchers are and you can fire at them without them firing at you. For the big end-of-level guardian go straight up to the missile launchers on each side, blow them up as quickly as possible and then shoot the gun turrets. Level Three This one starts off fairly straightforward. The round things don't fire at you so don't bother going out of your way to kill them. Kill the big spaceship and get the extra life. For the end-of-level guardian blow the winged spaceship and watch out for the bullets it fires. When you've got rid of the spaceship some little things wilt join together and fly around launching missiles at you. This is where things get more difficult. Dodge the missiles and then keep hitting the flying things. Level Four Watch out for the volcanoes cos they fire rocks at you in a diagonal direction. Get the heart when you get rid of the spaceship but be careful cos it comes on screen with a tank by its side. The big tanks fire pods at you. These need five to seven hits each before they blow up. The end-of-level guardian is a sort of triangular shape thing with three gun turrets. These fire homing missiles and bullets. You need to dodge the missiles and bullets and blow up the three gun turrets. Then, voila! You've finished the game with a cushy score. The final message is... Mission complete. You got 'em! Nice work. (Terry Errington in Your Sinclair issue 68 , Page 31) 5125 Click HERE to download a recording of this game being completed, viewable on an RZX-capable emulator. Courtesy of the RZX Archive. (Daren on the RZX Archive) 13203 |
Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.
TT: 0 NQ: 3