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| Tips | ||||||||||
| Before playing Jetpac, tape down the "ENTER" key with some adhesive tape. That helps a great deal because it fires continuously and all you have to do is MOVE.
(Farley Thomas in Sinclair User issue 19 , Page 20)
4013
If you position Jetman on the top right of the screen on the platform and leave him there, the aliens cannot kill him and your score will amass. (Richard Leadbetter in Crash issue 05 , Page 49) 4101 On the first three levels, it's better to stay at the top platform and fire left and right very rapidly, leaving the platform only to get fuel, jewels and gold. On level 4 you can stand on the left side of the platform in the middle and the aliens will not hit you - they crash and you get a lot of points. (Scott Cooper in Crash issue 05 , Page 52) 4113 Jetpac - so far on this game my highest score has been over ten million. It took me nearly two weeks, leaving the Spectrum on overnight (If he means he left it on for 2 weeks solid, he must have been able to cook eggs on the Speccy!! Gerard). At one time I had 45 men which was around the letter R or Sin the alphabet (after 9 the men change to symbols then letters). What I did though was not cheat! Not like so many others by standing on one of the platforms and sheet 4 and allowing the planes to crash into it, thus gaining thousands of points. NO, on the contrary, what I did when I left iton overnight was to reach the fifth sheet and position jetman on the top right platform until six aliens gathered beneath him. Then if you leave him, nothing happens - you don't gain points and you don't lose them. (Steve Lea in Crash issue 07 , Page 80) 7519 On the fourth screen if you stand on the middle platform then none of the aliens can touch you. So you can shoot away to your hearts content. (Lesley Shaw in Crash issue 22 , Page 104) 7931 | ||||||||||
| Maps | ||||||||||
| http://www.worldofspectrum.org/pub/sinclair/games-maps/j/Jetpac.png (Pavel Pliva - brand new tip!) 12573 | ||||||||||
| Cheat modes | ||||||||||
| If on Jetpac you manage to reach the fourth screen - the plane-like aliens - and then stand on the middle platform, the aliens will not be able to get to you and when they crash into the platforms you still score points. This bug allows the player to amass an enormous score without getting hit by an alien.
(Andrew Horsfield in Sinclair User issue 23 , Page 27)
4015
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| POKE
25373,255 for Jet Pac, which
will give near infinite lives
(Unknown in Your Spectrum issue 11 , Page 6)
1541
Apparently the POKEs for infinite Jetpacs didn't work so try POKE 25018,0. (Chris Wood in Your Spectrum issue 20 , Page 7) 1707
Change x to whatever value you wish, using the POKE option on the ZXAM GUI (Gerard Sweeney in Hack Attack III) 2514 POKE 25015,62: POKE 25016,5: POKE 25017,0: POKE 25018,0 (infinite lives) (K Savage in Sinclair User issue 52 , Page 18) 4500 POKE 36966,24 - infinite lives(Unknown in Sinclair User issue 53 , Page 20) 4962 POKE 28784,0 - disables your fire (Well, I'm sure someone will find it useful!) (Piers Pettman in Crash issue 13 , Page 86) 7707 | ||||||||||
| Type-in hacks | ||||||||||
This is for version from the Ultimate Collection compilation which was
released in 1988.
10 REM Ultimate Collection MEGA-HACK 20 REM by RICHARD SWANN 30 CLEAR 24300: LOAD ""SCREEN$ 40 FOR n=0 TO 3: LOAD STR$ n CODE: NEXT n 50 REM JETPAC 60 POKE 26917,0: POKE 26918,0: PRINT USR 23424 Download this type-in hack in TAP format HERE (Richard Swann in Your Sinclair issue 37 , Page 34) 4550 For infinite lives on Jetpac, type in this little proggy, RUN it, start the tape and the game will load as normal but with infinite lives. 10 CLEAR 24575: LOAD "" SCREEN$ : LOAD "" CODE: POKE 25015,62: POKE 25016,5: POKE 25017, 0: POKE 25018, 0: LOAD "" CODE: LOAD "" CODE: LOAD "" CODE: PRINT USR 24576 Download this type-in hack in TAP format HERE (Richard Hyde And Steven Walters in Crash issue 12 , Page 146) 7683 1 REM JETPAC HACK BY D STONE 10 CLEAR 24576: LOAD "" SCREEN$: LOAD "" CODE: LOAD "" CODE: LOAD "" CODE: LOAD "" CODE 20 POKE 26917,255: POKE 26918,4 (Dave Stone in Crash issue 52 , Page 61) 9054 | ||||||||||
| Complete solutions | ||||||||||
| Click HERE to download a recording of this game being completed, viewable on an RZX-capable emulator. Courtesy of the RZX Archive. (Albert Valls on the RZX Archive) 14220 |
Brought to you courtesy of Gerard Sweeney and Nick Humphries
plus various other good eggs.
TT: 0 NQ: 3